Scorpion is a Science Champion. Being a Science champion, he has a class advantage against Mystic champions but a disadvantage against Skill champions.
Bio[]
Former private investigator Mac Gargan willingly accepted to be the test subject of a scientific experiment that enhanced him with attributes of an animal that hunts spiders. While the experiment was successful it had the unintended side effect of turning Gargan insane, which ultimately led to the creation of the Super Villain known as the Scorpion.
Mechanics[]
Scorpion wants to get close to 2 Bars of Power then start Heavy Charging to acquire as many Torment Charges as possible, and release a Special 1 from Heavy Charging to inflict a ton of Sting Debuffs augmented by Torment Debuffs. This will cause his Sting Debuffs to last a long time, allowing him to reach to Special 2 without losing any Sting Debuffs while keeping the Opponent Taunted and thus without any worry of them reaching to 3 bars of Power.
Abilities[]
Pre-Fight: Sting Debuff - Max 30 Stacks
- Sting Debuffs are Damage over Time Debuffs that Scorpion inflicts on Medium Attacks. His default Sting Debuff is a Poison Debuff, but he can choose between Shock and Rupture Debuffs in the Pre-Fight Screen.
- Poison: inflict X Direct Damage Damage over 13 seconds and reducing health recovery by 30%.
Tier | Direct Damage |
---|---|
6.03 | |
16.02 | |
40.17 | |
80.55 | |
137.43 |
- Shock: inflict X Energy Damage over 13 seconds.
Tier | Energy Damage |
---|---|
14.07 | |
37.38 | |
93.73 | |
187.95 | |
320.67 |
- Rupture: inflict X Physical Damage over 13 seconds.
Tier | Physical Damage |
---|---|
14.07 | |
37.38 | |
93.73 | |
187.95 | |
320.67 |
- On fight entry Scorpion gains Immunity to the Damage over Time effects he did not select with this Pre-Fight, Shock and Rupture Immune by default.
- If the Opponent triggers a Special Attack while suffering from his personal Sting Debuffs, inflict a burst of X Sting Debuff Damage per stack of Sting Debuff.
Tier | Sting Debuff Damage |
---|---|
80.4 | |
213.6 | |
535.6 | |
1074 | |
1832.4 |
Developer’s Note: This ability allows Scorpion to avoid the Opponent’s Immunities while simultaneously allowing Scorpion to choose what Immunities would best counter his Opponent.
Scorpion-Sense
- When the Opponent Evades or at the end of their Special Attacks, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 10 seconds.
- When an Evade would trigger, Scorpion inflicts a Sting Debuff. On a successful Evade, Scorpion counterattacks, consumes Scorpion-Sense and inflicts a burst of Sting Debuff Damage, but this damage scales with Base Attack only. Evade does not trigger while blocking.
- As a Defender Scorpion gains Scorpion-Sense every 15 second(s) unless the Attacker gains another 20 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.
Developer’s Note: This Evade has a counterattack, which means once it triggers it allows Scorpion to break the Opponent’s defenses and initiate an attack.
Torment Debuff - While Heavy Charging
- Charging a Heavy Attack grants a Torment Charge. Holding the Heavy Attack grants a Torment Charge every 0.4 second(s)
- Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge.
- Torment Debuffs lasts for 10 second(s) but pause during Specials, and causes all damaging Debuffs to last 1 second(s) longer.
Developer’s Note: Inflicting Torment Debuffs is essential in order for the Sting Debuffs to last long enough for Scorpion to perform his full loop. One of the best uses of this ability is to inflict Torment Debuffs using Special 1 while at almost 2 Bars of Power.
Signature Ability[]
Cybernetically Enhanced Armor - Passive
- While the Opponent is inflicted with Taunt, Scorpion can block Unblockable Special Attacks. Scorpion-Sense is consumed when the Special Attack is finished. This ability does not trigger against Skill Champions.
- If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion gains X% of the Health denied from them. Each tick of this healing cannot exceed X health. This value scales with Base Health.
Tier | Health gain | Max healing tick |
---|---|---|
10.00 - 80.00% | 3.97 | |
10.00 - 80.00% | 10.55 | |
10.00 - 80.00% | 26.45 | |
12.21 - 100% | 53.04 | |
12.21 - 100% | 90.51 |
Developer’s Note: This ability allows Scorpion to avoid Unblockable attacks as long his Opponent is Taunted, which is a relatively easy task since his Taunt is on Special 1. Moreover, he can steal any Heal that was denied to the Opponent, which means once he mixes his Poisons with Petrify, he can steal 100% of the healing the Opponent would have gained.
Special Attacks[]
Special 1 - Tailspin
Scorpion jumps into a spin attack that allows him to make several strikes on his prey with his terrifying tail sting.
- Each hit inflicts a Sting Debuff. This effect has a 50% chance to go through block.
- Final Hit: Inflict a Taunt Debuff for 12 seconds, reducing Attack Rating by 15%.
- If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by 25% for 12 seconds.
Developer’s Note: Inflicting Torment Debuffs by throwing a Special 1 from Heavy Charging is the quickest way to capitalize on the Torment Debuffs since Special 1 inflicts tons of Sting Debuffs.
Special 2 - Scorpion Ambush
Scorpion viciously beats down his prey and then finishes his assault with a long-ranged poison spray.
- All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it.
- Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Petrify Debuff of 40% Potency that lasts for 20 seconds. The Petrify can be inflicted through Block.
- The Potency of the Sting Debuff Bursts are increased by 10% for each stack of Torment Debuff converted during this Special.
Developer’s Note: Once the Opponent has been inflicted with lots of long duration Sting Debuffs, use Special 2 to inflict tons of damage.
Special 3 - Acid Spray
Using his tail stinger, Scorpion sprays acid on his prey until they submit.
- Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 10 Torment Debuffs that last for 15 seconds.
- While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges.
- Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by X for 20 second(s). While charging, Torment and Fury stacks are paused.
Tier | Attack Rating |
---|---|
40.2 | |
106.8 | |
267.8 | |
537 | |
916.2 |
Developer’s Note: Special 3 is not needed for Scorpion basic loop, but on long battles you may want to start with a Special 3 first for the Fury then jump to his basic loop.
Synergy Bonuses[]
Incoming synergies to be added
Strengths and Weaknesses[]
Strengths[]
- Double and Flexible Immunities
- Scorpion can have up to 2 Immunities and he can choose which ones he wants.
- Taunt
- Scorpion can easily keep the Opponent Taunted and thus always at low Power. If he is Awakened, his Taunt also protects him from Unblockable Special Attacks.
- Anti-healing capabilities
- Since Scorpion can inflict so many Sting Debuffs, if he chooses Poison, the Opponent becomes virtually Heal Blocked. If he is Awakened he can also turn the blocked Healing into Healing for himself.
Weaknesses[]
- Purify
- If Scorpion’s Sting Debuffs are Purified all his damage goes away.
- Critical Hits
- While Scorpion has high Armor and Resistances his, Health is lower, and Critical Hits can bypass his defenses.
- High Combo Count
- As a Defender, any Champion that can ramp up its combo count quickly can bypass some of his abilities.
External links[]
Champion Spotlight Scorpion. Kabam Forums. April 2, 2022.
References[]
[]
List of Science Champions |
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