Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

Scorpion is a Science Champion. Being a Science champion, he has a class advantage against Mystic champions but a disadvantage against Skill champions.

Bio[]

Former private investigator Mac Gargan willingly accepted to be the test subject of a scientific experiment that enhanced him with attributes of an animal that hunts spiders. While the experiment was successful it had the unintended side effect of turning Gargan insane, which ultimately led to the creation of the Super Villain known as the Scorpion.

Mechanics[]

Scorpion wants to get close to 2 Bars of Power then start Heavy Charging to acquire as many Torment Charges as possible, and release a Special 1 from Heavy Charging to inflict a ton of Sting Debuffs augmented by Torment Debuffs. This will cause his Sting Debuffs to last a long time, allowing him to reach to Special 2 without losing any Sting Debuffs while keeping the Opponent Taunted and thus without any worry of them reaching to 3 bars of Power.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStar 588 1985 201
AwakenedAwakened - - -
TierStarTierStarTierStar 1563 5275 534
AwakenedAwakenedAwakened 1938 - -
TierStarTierStarTierStarTierStar 3925 13227 1339
AwakenedAwakenedAwakenedAwakened 4863 - -
TierStarTierStarTierStarTierStarTierStar 7913 26521 2685
AwakenedAwakenedAwakenedAwakenedAwakened 10630 - -
TierStarTierStarTierStarTierStarTierStarTierStar 13500 45253 4581
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18140 - -

Abilities[]

Pre-Fight: Sting Debuff - Max 30 Stacks

  • Sting Debuffs are Damage over Time Debuffs that Scorpion inflicts on Medium Attacks. His default Sting Debuff is a Poison Debuff, but he can choose between Shock and Rupture Debuffs in the Pre-Fight Screen.
  • Poison: inflict X Direct Damage Damage over 13 seconds and reducing health recovery by 30%.
Tier Direct Damage
TierStarTierStar 6.03
TierStarTierStarTierStar 16.02
TierStarTierStarTierStarTierStar 40.17
TierStarTierStarTierStarTierStarTierStar 80.55
TierStarTierStarTierStarTierStarTierStarTierStar 137.43
  • Shock: inflict X Energy Damage over 13 seconds.
Tier Energy Damage
TierStarTierStar 14.07
TierStarTierStarTierStar 37.38
TierStarTierStarTierStarTierStar 93.73
TierStarTierStarTierStarTierStarTierStar 187.95
TierStarTierStarTierStarTierStarTierStarTierStar 320.67
  • Rupture: inflict X Physical Damage over 13 seconds.
Tier Physical Damage
TierStarTierStar 14.07
TierStarTierStarTierStar 37.38
TierStarTierStarTierStarTierStar 93.73
TierStarTierStarTierStarTierStarTierStar 187.95
TierStarTierStarTierStarTierStarTierStarTierStar 320.67
  • On fight entry Scorpion gains Immunity to the Damage over Time effects he did not select with this Pre-Fight, Shock and Rupture Immune by default.
  • If the Opponent triggers a Special Attack while suffering from his personal Sting Debuffs, inflict a burst of X Sting Debuff Damage per stack of Sting Debuff.
Tier Sting Debuff Damage
TierStarTierStar 80.4
TierStarTierStarTierStar 213.6
TierStarTierStarTierStarTierStar 535.6
TierStarTierStarTierStarTierStarTierStar 1074
TierStarTierStarTierStarTierStarTierStarTierStar 1832.4

Dev Notes: This ability allows Scorpion to avoid the Opponent’s Immunities while simultaneously allowing Scorpion to choose what Immunities would best counter his Opponent.

Scorpion-Sense

  • When the Opponent Evades or at the end of their Special Attacks, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 10 seconds.
  • When Scorpion would Evade an attack, he inflicts a Sting Debuff. If he Evades successfully, his Scorpion-Sense Passive is removed, he Counter-Attacks, and he deals a burst of Sting Debuff Damage, scaling with Base Attack. Scorpion will not attempt to Evade while blocking.
  • As a Defender he gains Scorpion-Sense every 15 second(s) unless the Attacker reaches their current Combo count plus 20 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.

Dev Notes: This Evade has a counterattack, which means once it triggers it allows Scorpion to break the Opponent’s defenses and initiate an attack.

Torment Debuff - While Heavy Charging

  • Charging a Heavy Attack grants a Torment Charge. Holding the Heavy Attack grants a Torment Charge every 0.4 second(s)
  • Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge.
  • Torment Debuffs lasts for 10 second(s) but pauses during Specials, and causes all damaging Debuffs to last 1 second(s) longer flat.

Dev Notes: Inflicting Torment Debuffs is essential in order for the Sting Debuffs to last long enough for Scorpion to perform his full loop. One of the best uses of this ability is to inflict Torment Debuffs using Special 1 while at almost 2 Bars of Power.

Signature Ability[]

Cybernetically Enhanced Armor - Passive

  • While the Opponent is inflicted with Taunt, Scorpion can block Unblockable Special Attacks. Scorpion-Sense is consumed when the Special Attack is finished. This ability does not trigger against Skill Champions.
  • If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion Passively Regenerates X% of the Health denied from them due to any reduced Regeneration Rate. Each tick of this healing cannot exceed X health. This value scales with Base Health.
Tier Health % Max Health
TierStarTierStar 10.00 - 80.00% 3.97
TierStarTierStarTierStar 10.00 - 80.00% 10.55
TierStarTierStarTierStarTierStar 10.00 - 80.00% 26.45
TierStarTierStarTierStarTierStarTierStar 12.21 - 100% 53.04
TierStarTierStarTierStarTierStarTierStarTierStar 12.21 - 100% 90.51

Dev Notes: This ability allows Scorpion to avoid Unblockable attacks as long his Opponent is Taunted, which is a relatively easy task since his Taunt is on Special 1. Moreover, he can steal any Heal that was denied to the Opponent, which means once he mixes his Poisons with Petrify, he can steal 100% of the healing the Opponent would have gained.

Special Attacks[]

Special 1 - Tailspin
Scorpion jumps into a spin attack that allows him to make several strikes on his prey with his terrifying tail sting.

  • Each hit inflicts a Sting Debuff. This effect has a 50% chance to go through block.
  • Final Hit: Inflict a Taunt Debuff for 12 seconds, reducing Attack Rating by 15%.
  • If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by 25% for 12 seconds.

Dev Notes: Inflicting Torment Debuffs by throwing a Special 1 from Heavy Charging is the quickest way to capitalize on the Torment Debuffs since Special 1 inflicts tons of Sting Debuffs.

Special 2 - Scorpion Ambush
Scorpion viciously beats down his prey and then finishes his assault with a long-ranged poison spray.

  • All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it.
  • Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Petrify Debuff of 40% Potency that lasts for 20 seconds. The Petrify can be inflicted through Block.
  • The Potency of the Sting Debuff Bursts are increased by 10% for each stack of Torment Debuff converted during this Special.

Dev Notes: Once the Opponent has been inflicted with lots of long duration Sting Debuffs, use Special 2 to inflict tons of damage.

Special 3 - Acid Spray
Using his tail stinger, Scorpion sprays acid on his prey until they submit.

  • Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 10 Torment Debuffs that last for 15 seconds.
  • While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges.
  • Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by X for 20 second(s). While charging, Torment and Fury stacks are paused.
Tier Attack Rating
TierStarTierStar 40.2
TierStarTierStarTierStar 106.8
TierStarTierStarTierStarTierStar 267.8
TierStarTierStarTierStarTierStarTierStar 537
TierStarTierStarTierStarTierStarTierStarTierStar 916.2

Dev Notes: Special 3 is not needed for Scorpion basic loop, but on long battles you may want to start with a Special 3 first for the Fury then jump to his basic loop.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Get Over Here Iceman portrait Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: +1124 Critical Rating while the Opponent is suffering from a Coldsnap effect.
Unique Synergy: Does not stack with duplicate synergies.
Enemy of Alchemax Spider-Man 2099 portrait Scorpion: If Scorpion-Sense is active and Scorpion is Stunned, Scorpion’s Evade Ability Accuracy is increased to 100%.
Spider-Man 2099: When Striking the Opponent's Block, each Wither Debuff on the Opponent has a 50% chance to inflict an additional Rupture.
Unique Synergy: Does not stack with duplicate synergies.
Problems With Cartoons Spider-Ham portrait Scorpion: 25% chance to inflict Sting Debuffs on light attacks.
Spider-Ham: When triggering Porker Poppers, 30% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 40% for 10 second(s).
Unique Synergy: Does not stack with duplicate synergies.
JJJ Demanded It Spider-Man (Stealth Suit) portraitSpider-Man (Stark Enhanced) portrait Scorpion: +15% Perfect Block Chance while Scorpion-Sense is active.
Spider-Man (Stealth Suit): Dashing back causes Spider-Man’s Web Cartridge Debuffs to be paused for 3.5 seconds.
Spider-Man (Stark Enhanced): Refreshing a Taunt by Dodging Back and Idling for 1 second also inflicts a Cowardice Debuff on the Opponent reducing Special Attack Damage by 25% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dressed For A Funeral Venom portraitAgent Venom portrait Scorpion: Gain a Fury Passive for each Sting Debuff on the Opponent, increasing Attack Rating by 10%.
Venom: Gain 25 Power per Unique Buff over 5 seconds whenever Venom gains a Genetic Memory Buff.
Agent Venom: When inflicting the Opponent with Bleed, also inflict an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 220% of Attack in Energy Damage over 4 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Enemies - Level 3 Spider-Man (Classic) portraitSpider-Man (Symbiote) portraitSpider-Man (Miles Morales) portraitSpider-Gwen portrait All Champions: +155 Critical Rating.
Teammates - Level 3 Doctor Octopus portraitGreen Goblin portraitVulture portraitKraven portraitMysterio portrait All Champions: +5% Perfect Block Chance.
Incoming Synergy Partner(s) Effect(s)
The Enemy of My Frenemy Black Cat portrait All Champions: +155 Critical Rating.
Sinister Manipulator Kindred portrait Synergy Champions: +15% Attack Rating against #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Sinister Substitutes Sandman portrait Synergy Champions: When fighting #Heroes, Combat Power Rate is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Insidious Shocker portrait Synergy Champions: +250 Critical Resistance, doubled when fighting #Spider-Verse Heroes.
Unique Synergy: Does not stack with duplicate synergies.
I Hired You Spider-Slayer (J. Jonah Jameson) portrait Spider-Slayer (J. Jonah Jameson): Completing a Headline grants a 4% missing Health Self-Repair Buff for 5 seconds.
Scorpion: After a fight begins, receive a basic Headline prompt to complete within 7 seconds. Completing it pays out a Power Gain Passive, granting 25% of a Bar of Power over 8 seconds. Receive a new Headline 20 seconds after one ends.
Unique Synergy: Does not stack with duplicate synergies.
Dressed For A Funeral Toad portrait Toad: 30% chance to inflict a non-stacking Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50% for 8 seconds when a Poison expires.
Scorpion: On a Heavy Attack inflict a Slow Debuff lasting for 10 second(s). Opponents with Natural Class Advantage cannot be slowed. When the Opponent fails to Evade, Scorpion inflicts a burst of Sting Debuff Damage.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

  • Double and Flexible Immunities
    • Scorpion can have up to 2 Immunities and he can choose which ones he wants.
  • Taunt
    • Scorpion can easily keep the Opponent Taunted and thus always at low Power. If he is Awakened, his Taunt also protects him from Unblockable Special Attacks.
  • Anti-healing capabilities
    • Since Scorpion can inflict so many Sting Debuffs, if he chooses Poison, the Opponent becomes virtually Heal Blocked. If he is Awakened he can also turn the blocked Healing into Healing for himself.

Weaknesses[]

  • Purify
    • If Scorpion’s Sting Debuffs are Purified all his damage goes away.
  • Critical Hits
    • While Scorpion has high Armor and Resistances his, Health is lower, and Critical Hits can bypass his defenses.
  • High Combo Count
    • As a Defender, any Champion that can ramp up its combo count quickly can bypass some of his abilities.

Recommended Masteries[]

  • Despair
    • He can stack a lot of Debuffs, making sure the Opponent never heals.
  • Petrify
    • Reduces the healing the Opponent receives even more.
  • Stupefy
    • Scorpion can Charge Heavy for longer if his Stuns last for longer too.
  • Liquid Courage
    • Scorpion can become Poison Immune, removing the drawback of this Mastery.

External links[]

Kabam Forums Champion Spotlight Scorpion. Kabam Forums. April 2, 2022.

References[]

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