- "Master... I'm back. I... have completed my mission. I have found the fragment. I have found her heart."
- —Sentry to the Collector[src]
Sentry is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhanced version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a millions suns, Sentry combats the forces of the evil and destruction, whether they come from abroad, or from Sentry himself…
Mechanics[]
Sentry is all about applying Debuffs, Gaining Buffs, then converting those Buffs into Passives. As he does all the above he will gain Solar Energy, progress through Solar Forms, and enhance basic attacks to do tons of Damage, and Burst Damage. Ramp him over the course of a quest and he’ll crush defenders.
Stats[]
| Tier | Max Rating | Max Health | Max Attack |
|---|---|---|---|
| 568 | 2350 | 173 | |
| - | - | - | |
| 1513 | 6245 | 458 | |
| - | - | - | |
| 3803 | 15660 | 1148 | |
| 4824 | - | - | |
| 7669 | 31398 | 2301 | |
| 10610 | - | - | |
| 13080 | 53576 | 3927 | |
| 18100 | - | - | |
| 33230 | 136082 | 9973 | |
| - | - | - |
Abilities[]
Always Active
- Sentry is Immune to all Nullify, Fateseal and Incinerate effects.
- Sentry converts any Critical Damage Rating bonuses into Attack Rating, increasing his Attack by up to +X.
| Tier | Attack Rating |
|---|---|
| 173 | |
| 458 | |
| 1148 | |
| 2301 | |
| 3927 | |
| 9973 |
Bulwark Buff – Max: 20
- Whenever Sentry inflicts a Debuff, gain a +X Bulwark Buff for 25 seconds.
| Tier | Block Proficiency |
|---|---|
| 43.59 | |
| 47.44 | |
| 51.28 | |
| 53.85 | |
| 57.69 | |
| 70.51 |
- If Sentry would gain a Precision Buff from the Dexterity Mastery he instead gains one of his Bulwark Buffs. This ability cannot grant more than 1 Bulwark Buff every 0.5 seconds.
- While a personal Bulwark Buff is active, Mystic Champions' Combat Power Rate cannot exceed the amount they started the fight with.
Dev Notes: Sentry is all about building up Buffs often, and using them to fuel his kit. Gain Bulwark’s often and stay healthy while enjoying all that extra blocking power.
Buff Conversion
- On the final hit of a Special Attack convert all active Buffs into a 15 second Passive of the corresponding type.
- Any effects not listed are converted into Fury Passives.
- Bulwark Passives have a +X potency. Max Stacks: 20.
| Tier | Block Proficiency |
|---|---|
| 89.47 | |
| 97.37 | |
| 105.26 | |
| 110.53 | |
| 118.42 | |
| 144.74 |
- Fury Passives increase Attack Rating by +X. Max Stacks: 40.
| Tier | Attack Rating |
|---|---|
| 17.3 | |
| 45.8 | |
| 114.8 | |
| 230.1 | |
| 392.7 | |
| 997.3 |
- Regeneration Passives heal for +X Health. Max Stacks: 20.
| Tier | Health |
|---|---|
| 35.25 | |
| 93.68 | |
| 234.9 | |
| 470.97 | |
| 803.64 | |
| 2041.23 |
Dev Notes: This is Sentry’s bread and butter. Using this Buff conversion will fuel his Solar Forms, and give him access to tons of bonus effects without sacrificing the benefits of having the initial Buff. Any Buff on Sentry that is not a Bulwark or Regen will also be converted into Fury buffs. Precisions to Fury, Energize to Fury etc.
Solar Forms
- Whenever Sentry converts a Buff into a Passive he gains 1 Solar Energy. When reaching 20 or more Solar Energy, consume all then change Solar Forms in the order of Base, Absolute Strength, then Brilliant Might.
- While not in a Solar Form, Sentry’s Basic Attacks inflict a X Exhaustion Debuff for 20 seconds. Max stacks: 10.
| Tier | Critical Damage |
|---|---|
| 17.17 | |
| 18.69 | |
| 20.2 | |
| 21.21 | |
| 22.73 | |
| 27.28 |
- Absolute Strength Empowers Light and Medium Attacks. While active, Empowered Attacks inflict a 10% Wither Debuff for 20 seconds. Max stacks: 10.
- Brilliant Might Empowers Heavy Attacks. While active, Empowered Attacks inflict 2 +X Energy Vulnerability Debuffs for 20 seconds. Max stacks: 10.
| Tier | Energy Resistance |
|---|---|
| 188.89 | |
| 205.56 | |
| 222.22 | |
| 233.33 | |
| 250 | |
| 305.56 |
- All Empowered Attacks deal an additional 50% of the damage dealt as a burst of Energy Damage, and gain +X Attack Rating for each Debuff on the Opponent up to 99 Debuffs.
| Tier | Attack Rating |
|---|---|
| 5.19 | |
| 13.74 | |
| 34.44 | |
| 69.03 | |
| 117.81 | |
| 299.19 |
- When reaching 20 Solar Energy while in Brilliant Might, remove any Solar Forms and gain a Reality Warp.
Dev Notes: As Sentry converts Buffs he will progress through his Solar Forms. Chase specific attacks for specific forms and deal TONS of damage.
Reality Warp - Persistent Charge - Max: 10
- Sentry gains 1 Reality Warp whenever he wins a fight and loses 1 whenever he is defeated.
- Each Reality Warp increases the Attack Rating Empowered Attacks gain per debuff by 50%.
Heavy Attacks
- While at 3+ Reality Warps, Heavy Attacks refresh personal Debuffs.
All Attacks
- While at 6+ Reality Warps, charging a Heavy Attack after landing a first Medium Attack inflicts a Stun passive for 0.75 seconds.
Passive
- While at 8+ Reality Warps, Sentry Starts each fight in Absolute Strength.
Signature Ability[]
Molecular Reformation - Passive
- When Struck by a basic attack, gain an Indestructible Passive for 2 seconds. Cooldown X seconds.
| Tier | Cooldown (sec) |
|---|---|
| 89.7 - 60.15 | |
| 89.7 - 60.15 | |
| 89.7 - 60.15 | |
| 89.7 - 29.7 | |
| 89.7 - 29.7 | |
| 89.7 - 29.7 |
- When Sentry enters a Solar Form with more than 20 Solar Energy, he pauses personal Debuffs on the Opponent for X second(s) for each Solar Energy over 20.
| Tier | Duration (sec) |
|---|---|
| 0.1 - 0.3 | |
| 0.1 - 0.3 | |
| 0.1 - 0.3 | |
| 0.1 - 0.5 | |
| 0.1 - 0.5 | |
| 0.1 - 0.5 |
Special Attacks[]
Special 1 - Light Blast
Sentry punches his opponent before unleashing a Light-based Energy blast.
- On activation, inflict a non-stacking Halt Debuff for 20 seconds.
Dev Notes: Halt is a new Debuff type that will stop the opponents inflicted by it from gaining the benefits of Unstoppable. Think Grit but a Debuff!
Special 2 - Soaring Strike
Sentry leads with an uppercut then loops around for a flying double punch.
- On activation, Sentry gains 1 of his personal Fury Passives for each Debuff on the Opponent, up to 10.
Special 3 - Channel the Void
Sentry transforms into the Void, creating a black hole that consumes the opponent.
- Instead of Solar Energy, Sentry gains a Regeneration Buff for each Buff converted into a Passive by this attack.
- Regen Buffs generated from this attack heal +X over 15 seconds. Max stacks: 20.
| Tier | Health |
|---|---|
| 23.5 | |
| 62.45 | |
| 156.6 | |
| 313.98 | |
| 535.76 | |
| 1360.82 |
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Ramping Damage
- Sentry gets stronger over the course of a quest, gaining massive damage.
- Debuffs
- Sentry has a slew of Debuffs to apply to the opponent, if you need some non-damage over time Debuffs, he has them in spades.
- Buff Conversion
- Sentry has the ability to convert any Buff type on him into a Fury giving him the avenue to deal TONS of damage.
Weaknesses[]
- Purify
- Sentry’s damage is heavily reliant on his Debuffs. Opponents that Purify often will stand to be an issue for him.
- Energy Resistance
- Another large portion of Sentry’s damage comes from his burst of Energy Damage. Super high Energy Resistance will hamper him greatly.
- Atrophy
- Sentry really needs as many Buffs as he can, and atrophy will hamper his ramp greatly.
Recommended Masteries[]
- Resonate
- Sentry loves Debuffs and adding an extra is a helpful boon to his damage.
- Despair
- Sentry can Juggle over 30 Debuffs on the opponent, meaning he far reaches the requirement that Despair has to reduce the opponents healing to 0%.
- Inequity
- Similar to the above notes, Sentry has a TON of Debuffs so he easily reaches the max of Inequity reducing the opponents Attack.
Trivia[]
- Sentry was one of the 12 original champions in the current (7th) iteration of the Contest.
External links[]
References[]
[]
| Adam Warlock |