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== Abilities == |
== Abilities == |
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+ | <blockquote>'''Note:''' This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.'''</blockquote> |
== Signature Ability == |
== Signature Ability == |
Revision as of 01:03, 17 May 2018
- "Master...I'm back"
- —Sentry to the Collector
Template:Infobox Champion2
Sentry is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio
Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhance version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a millions suns, Sentry combats the forces of the evil and destruction, whether they come from abroad, or from Sentry himself...
Abilities
Note: This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
Signature Ability
- Locked
- Reality Warp persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo
- Unlocked
- Molecular Reformation
- When Sentry loses his Combo., he has a X% chance to become indestructible for 0.30 seconds per Reality Warp. Indestructible doesn't trigger if Sentry is Affected with a Debuff.
- At the Start of a fight, if Health as above X% Reality Warps persist with Sentry from the previous fight.
- Molecular Reformation
- Reality Warp - Passive:
At the start of a fight and after 40 Hits of combo. Sentry gains a Reality Warp stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
- State of Mind - Passive:
Sentry starts the fight in Unyielding Fortitude and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to Unyielding Fortitude.
Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.
Overpowering Light: 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.
Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States.
After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Special Attack
- Light Blast
- Sentry punches his opponent before unleashing a light-based Energy blast.
- X% chance for Fury, increasing your Attack by X for X seconds.
- Sentry punches his opponent before unleashing a light-based Energy blast.
- Soaring Strike
- Sentry leads with an uppercut then loops around for a flying double punch.
- X% chance to Armor Break, removing an enemy Armor Up and applying X Armor rating. reduction for X seconds.
- Sentry leads with an uppercut then loops around for a flying double punch.
- Channel the Void
- Sentry transforms in to the Void, creating a black hole that consumes the opponent.
- When health is below 50% Sentry consumes one Reality Warp to heal X over 3 seconds.
- Sentry transforms in to the Void, creating a black hole that consumes the opponent.