Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki
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== Abilities ==
 
== Abilities ==
<blockquote>'''''Note:''' This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.''</blockquote>
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<blockquote>'''Note:''' This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.'''</blockquote>
   
 
== Signature Ability ==
 
== Signature Ability ==

Revision as of 01:03, 17 May 2018

"Master...I'm back"
—Sentry to the Collector

Template:Infobox Champion2

Sentry is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio

Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhance version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a millions suns, Sentry combats the forces of the evil and destruction, whether they come from abroad, or from Sentry himself...

Abilities

Note: This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.

Signature Ability

  • Locked
    • Reality Warp persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo
  • Unlocked
    • Molecular Reformation
      • When Sentry loses his Combo., he has a X% chance to become indestructible for 0.30 seconds per Reality Warp. Indestructible doesn't trigger if Sentry is Affected with a Debuff.
      • At the Start of a fight, if Health as above X% Reality Warps persist with Sentry from the previous fight.
  • Reality Warp - Passive:

At the start of a fight and after 40 Hits of combo. Sentry gains a Reality Warp stack up to 5 max. Reality Warps are used as a multiplier for his abilities.

  • State of Mind - Passive:

Sentry starts the fight in Unyielding Fortitude and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to Unyielding Fortitude.

Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.

Overpowering Light: 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.

Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.

Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States.

After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

Special Attack

  • Light Blast
    • Sentry punches his opponent before unleashing a light-based Energy blast.
      • X% chance for Fury, increasing your Attack by X for X seconds.
  • Soaring Strike
    • Sentry leads with an uppercut then loops around for a flying double punch.
      • X% chance to Armor Break, removing an enemy Armor Up and applying X Armor rating. reduction for X seconds.
  • Channel the Void
    • Sentry transforms in to the Void, creating a black hole that consumes the opponent.
      • When health is below 50% Sentry consumes one Reality Warp to heal X over 3 seconds.