Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki
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* At the Start of a fight, if Health as above {{X%}} Reality Warps persist with Sentry from the previous fight.
 
* At the Start of a fight, if Health as above {{X%}} Reality Warps persist with Sentry from the previous fight.
 
</tabber>
 
</tabber>
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* Reality Warp - Passive:
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*'''Reality Warp''' - Passive:
<blockquote>At the start of a fight and after 40 Hits of combo. Sentry gains a Reality Warp stack up to 5 max. Reality Warps are used as a multiplier for his abilities.</blockquote>
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**At the start of a fight and after 40 Hits on the Combo meter, [[Sentry]] gains a [[Reality Warp]] stack up to 5 max. [[Reality Warp|Reality Warps]] are used as a multiplier for his abilities.
* State of Mind - Passive:
 
  +
<blockquote>Sentry starts the fight in Unyielding Fortitude and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to Unyielding Fortitude.</blockquote>
 
 
*'''State of Mind''' - Passive:
<blockquote>Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.</blockquote><blockquote>Overpowering Light: 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.</blockquote><blockquote>Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.</blockquote><blockquote>Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States.</blockquote><blockquote>After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.</blockquote>
 
 
**Sentry starts the fight in [[Unyielding Fortitude]] and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to [[Unyielding Fortitude]].
  +
  +
*'''Unyielding Fortitude:'''
  +
**100% chance on entering this State, [[Sentry]] cannot lose his combo. Remains until [[Sentry]] changes States.
  +
  +
*'''Overpowering Light:'''
  +
**30% chance on entering this state, [[Sentry|Sentry's]] Special 1 Attack Damage is increased by {{X%}} per [[Reality Warp]] and is [[Unblockable]]. Remains until [[Sentry]] Changes States.
  +
  +
*'''Steadfast Approach:'''
  +
**{{30%}} chance on entering this State, [[Sentry|Sentry's]] Heavy Attack Damage is increased by {{X%}} per Reality Warp. In addition, he gains {{100%}} chance to [[Perfect Block]]. Remains until [[Sentry]] changes States.
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  +
*'''Absolute Strength:'''
  +
**{{30%}} chance on entering this State, [[Sentry|Sentry's]] Special 2 Attack Damage is increased by {{X%}} per [[Reality Warp]] and is [[Unblockable]]. Remains until [[Sentry]] changes States. After [[Absolute Strength]], [[Sentry]] restarts [[State of Mind]], entering [[Unyielding Fortitude]].
   
 
== Special Attack ==
 
== Special Attack ==

Revision as of 01:15, 17 May 2018

"Master...I'm back"
—Sentry to the Collector

Template:Infobox Champion2

Sentry is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

Bio

Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhance version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a millions suns, Sentry combats the forces of the evil and destruction, whether they come from abroad, or from Sentry himself...

Abilities

Note: This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.

Signature Ability

Molecular Reformation

  • Reality Warp persists from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo

Molecular Reformation

  • When Sentry loses his Combo., he has a X% chance to become indestructible for 0.30 seconds per Reality Warp. Indestructible doesn't trigger if Sentry is Affected with a Debuff.
  • At the Start of a fight, if Health as above X% Reality Warps persist with Sentry from the previous fight.

  • Reality Warp - Passive:
    • At the start of a fight and after 40 Hits on the Combo meter, Sentry gains a Reality Warp stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
  • State of Mind - Passive:
    • Sentry starts the fight in Unyielding Fortitude and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to Unyielding Fortitude.
  • Unyielding Fortitude:
    • 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.
  • Overpowering Light:
    • 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.
  • Steadfast Approach:
    • Template:30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains Template:100% chance to Perfect Block. Remains until Sentry changes States.
  • Absolute Strength:
    • Template:30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States. After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

Special Attack

  • Light Blast
    • Sentry punches his opponent before unleashing a light-based Energy blast.
      • X% chance for Fury, increasing your Attack by X for X seconds.
  • Soaring Strike
    • Sentry leads with an uppercut then loops around for a flying double punch.
      • X% chance to Armor Break, removing an enemy Armor Up and applying X Armor rating. reduction for X seconds.
  • Channel the Void
    • Sentry transforms in to the Void, creating a black hole that consumes the opponent.
      • When health is below 50% Sentry consumes one Reality Warp to heal X over 3 seconds.