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* At the Start of a fight, if Health as above {{X%}} Reality Warps persist with Sentry from the previous fight. |
* At the Start of a fight, if Health as above {{X%}} Reality Warps persist with Sentry from the previous fight. |
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− | * |
+ | *'''Reality Warp''' - Passive: |
− | + | **At the start of a fight and after 40 Hits on the Combo meter, [[Sentry]] gains a [[Reality Warp]] stack up to 5 max. [[Reality Warp|Reality Warps]] are used as a multiplier for his abilities. |
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− | <blockquote>Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.</blockquote><blockquote>Overpowering Light: 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.</blockquote><blockquote>Steadfast Approach: 30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.</blockquote><blockquote>Absolute Strength: 30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States.</blockquote><blockquote>After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.</blockquote> |
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+ | *'''Unyielding Fortitude:''' |
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+ | **100% chance on entering this State, [[Sentry]] cannot lose his combo. Remains until [[Sentry]] changes States. |
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+ | *'''Overpowering Light:''' |
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+ | **30% chance on entering this state, [[Sentry|Sentry's]] Special 1 Attack Damage is increased by {{X%}} per [[Reality Warp]] and is [[Unblockable]]. Remains until [[Sentry]] Changes States. |
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+ | *'''Steadfast Approach:''' |
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+ | **{{30%}} chance on entering this State, [[Sentry|Sentry's]] Heavy Attack Damage is increased by {{X%}} per Reality Warp. In addition, he gains {{100%}} chance to [[Perfect Block]]. Remains until [[Sentry]] changes States. |
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+ | *'''Absolute Strength:''' |
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+ | **{{30%}} chance on entering this State, [[Sentry|Sentry's]] Special 2 Attack Damage is increased by {{X%}} per [[Reality Warp]] and is [[Unblockable]]. Remains until [[Sentry]] changes States. After [[Absolute Strength]], [[Sentry]] restarts [[State of Mind]], entering [[Unyielding Fortitude]]. |
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== Special Attack == |
== Special Attack == |
Revision as of 01:15, 17 May 2018
- "Master...I'm back"
- —Sentry to the Collector
Template:Infobox Champion2
Sentry is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio
Robert Reynolds left his previous ordinary life behind the day he imbibed a mysterious laboratory liquid. Little did Robert know, the concoction was an enhance version of the Super-Soldier Serum and it transformed him into the Golden Guardian, Sentry. With the power of a millions suns, Sentry combats the forces of the evil and destruction, whether they come from abroad, or from Sentry himself...
Abilities
Note: This section is incomplete. If you have the stats for Sentry at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
Signature Ability
Molecular Reformation
- Reality Warp persists from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo
Molecular Reformation
- When Sentry loses his Combo., he has a X% chance to become indestructible for 0.30 seconds per Reality Warp. Indestructible doesn't trigger if Sentry is Affected with a Debuff.
- At the Start of a fight, if Health as above X% Reality Warps persist with Sentry from the previous fight.
- Reality Warp - Passive:
- At the start of a fight and after 40 Hits on the Combo meter, Sentry gains a Reality Warp stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
- State of Mind - Passive:
- Sentry starts the fight in Unyielding Fortitude and changes to the next state for every 10 Hits in a combo. When Sentry Loses his Combo, he reverts to Unyielding Fortitude.
- Unyielding Fortitude:
- 100% chance on entering this State, Sentry cannot lose his combo. Remains until Sentry changes States.
- Overpowering Light:
- 30% chance on entering this state, Sentry's Special 1 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry Changes States.
- Steadfast Approach:
- Template:30% chance on entering this State, Sentry's Heavy Attack Damage is increased by X% per Reality Warp. In addition, he gains Template:100% chance to Perfect Block. Remains until Sentry changes States.
- Absolute Strength:
- Template:30% chance on entering this State, Sentry's Special 2 Attack Damage is increased by X% per Reality Warp and is Unblockable. Remains until Sentry changes States. After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Special Attack
- Light Blast
- Sentry punches his opponent before unleashing a light-based Energy blast.
- X% chance for Fury, increasing your Attack by X for X seconds.
- Sentry punches his opponent before unleashing a light-based Energy blast.
- Soaring Strike
- Sentry leads with an uppercut then loops around for a flying double punch.
- X% chance to Armor Break, removing an enemy Armor Up and applying X Armor rating. reduction for X seconds.
- Sentry leads with an uppercut then loops around for a flying double punch.
- Channel the Void
- Sentry transforms in to the Void, creating a black hole that consumes the opponent.
- When health is below 50% Sentry consumes one Reality Warp to heal X over 3 seconds.
- Sentry transforms in to the Void, creating a black hole that consumes the opponent.