Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

She-Hulk (Deathless) is a Science Champion. Being a Science Champion, she has a Class Bonus against Mystic Champions, but is weak to Skill Champions.

She-Hulk (Deathless) is available exclusively as a Trophy Champion, and can only be obtained through collecting all 5 of her pieces and trading them in the store.

Bio[]

In years past, Champions from the Death Realm staged an assault on the Battlerealm. Empowered by the Death Stone, Thanos created nameless, empty versions of the heroes of the Battlerealm. Of these nameless Champions, a select few were granted malicious will and elevated to become the Deathless, to lead his armies and sow chaos and destruction. She-Hulk was the fourth and last (for now) Champion so elevated. Seeing law and order for the weak lies the are, she now lives to spread pain and chaos throughout an unprepared Battlerealm.

Mechanics[]

This version of She-Hulk has a recognizable gameplay pattern for Summoners used to her brighter, more verdant predecessor. She builds up a resource through normal gameplay that she refreshes when her opponent uses a Special Attack, ramping up her damage over time but at the risk of losing that ramp if she doesn’t properly manage tempo. Deathless She-Hulk has several quality of life improvements over her older form, and has swapped out the old named effects for new ones.

Stats[]

Tier Max Rating Max Health Max Attack
TierStarTierStarTierStarTierStarTierStarTierStar 13630 59297 4311
AwakenedAwakenedAwakenedAwakenedAwakenedAwakened 18220 - -
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 34610 150615 10950
AwakenedAwakenedAwakenedAwakenedAwakenedAwakenedAwakened - - -

Abilities[]

Aggressive Negotiations – Always Active

  • An enhanced immune system provides full Immunity to Poison.
  • When striking the Opponent or when struck, She-Hulk has a 40% chance to inflict a 14% Trauma Debuff for 12 seconds.
  • For each personal Trauma on the Opponent, the chance to inflict is reduced by 2% flat, to a minimum of 10%, and the potency is increased by 1%.
  • She-Hulk doesn’t share. Her Trauma Debuffs are paused during her Strikers.

Dev Notes: This is the biggest change from the old kit. Instead of Fury Passives, She-Hulk (Deathless) stacks up Trauma Debuffs on the Opponent. Cause she’s mean. She starts with a much higher chance to apply these effects, which are also weaker to compensate, but this chance falls off as she ramps, smoothing out the earlier, otherwise more painful parts of the process. Note that She-Hulk also no longer cares how large or small her victim is. She’s just here to break things.

Inspire Fear

  • She-Hulk’s voracious appetite for destruction terrifies her victims, increasing their chance to launch a Special Attack by 8% for each of her personal Trauma Debuffs on the Opponent.
  • When a non-Skill Opponent activates a Special Attack, She-Hulk refreshes all personal Trauma Debuffs on them.

Dev Notes: Here we have the familiar Special bias and refreshing of her stacking effects. 8% is lower than the old 15 to compensate for the much faster rate at which you apply Traumas.

Heavy Attack

  • If the Opponent is Unblockable, She-Hulk’s Heavy Attack can not be interrupted by Basic Attacks or the final hit of Special Attacks. If the attack lands, all Unblockable effects are removed and She-Hulk inflicts 2 personal Trauma Debuffs.
  • Each hit against a non-Skill Opponent inflicts a non-stacking Fear Debuff for 12 seconds.
  • While her personal Fear is active, She-Hulk cannot Miss.

Dev Notes: Another lateral trade, She-Hulk’s Heavy Attack shuts down Unblockable instead of Unstoppable, and allows her to bypass Miss instead of Evade.

Signature Ability[]

Stare Decisis - Passive

  • She-Hulk eats punks like you for breakfast. Her long career of stomping noobs grants her a benefit based on the Opponent’s class.
  • Science: When the Opponent activates a Special Attack, inflict an indefinite 5 - 15.04% Special Concussion Debuff. Max stacks: 4.
  • Mystic: While the Opponent is below a Bar of Power, personal Fear and Trauma Debuffs expire 15 - 49.89% more slowly.
  • Cosmic: She-Hulk’s personal Debuffs gain 3 - 10.01% increased duration per Unique Buff on the Opponent. Max benefit at 5 Buffs.
  • Tech: While below a Bar of Power, She-Hulk gains 5 - 15.04% Combat Power Rate.
  • Mutant: During the Opponent’s Special Attacks, She-Hulk gains a +X Bulwark Passive.
Tier Block Proficiency
TierStarTierStarTierStarTierStarTierStarTierStar 250 - 3385.08
TierStarTierStarTierStarTierStarTierStarTierStarTierStar 305.56 - 4137.32

Dev Notes: Original She-Hulk did her research, but her conclusions have gotten a bit dated as The Contest has evolved. Deathless Jen comes equipped with a new set of class-specific effects to help you hunt down Champions of all* flavours and make them cry.

*Skill Champions not included. Some exceptions apply. Special Concussions are known to the state of California to have harmful health effects. Talk to a doctor before using Unique Buffs.

Special Attacks[]

Special 1 – Dismissal for Lack of Standing
She-Hulk believes her opponent shouldn't even be here, and shows it with the heels of her boots.

  • On activation, inflict a personal Trauma Debuff.
  • Each hit inflicts a 15% Spectre Debuff for 12 seconds.

Dev Notes: Like the original She-Hulk, this Special gives you a guaranteed way to ramp your Traumas, regardless of how many you have, and also gives Jen some healing control by replacing Exhaustion with Spectre. Paired with the Despair Mastery, using this Special even once will zero out an Opponent’s Willpower, and aggressive enough play will allow you to stack the Spectres for extra damage.

Special 2 - Stricken from the Record
For those who defy the will of the Deathless, history will not be kind.

  • On activation, inflict 2 personal Trauma Debuffs.
  • Each hit inflicts a 55% Wither Debuff for 22 seconds. Max stacks: 2.

Dev Notes: The Petrify on the original Special 2 was powerful, but difficult to maintain while ramping. This version of the kit has swapped out Petrify for significantly longer Wither Debuffs and added guaranteed Traumas, so you aren’t at a disadvantage using the utility of one special attack over the other.

Special 3 - The Prosecution Rests
Of the verdict there can be no doubt.

  • Inflict an indefinite 20% Debilitate Debuff. Max stacks: 2.
  • Reinflict all personal Trauma Debuffs on the Opponent.
  • Inflict a 30% Weakness Debuff for 12 seconds.

Dev Notes: She-Hulk (Deathless)’ effects are generally easier to maintain, but sometimes fights get complicated, and Debuffs fall off. This Special Attack significantly reduces the stress of upkeep for long fights, and reinflicts all of your Traumas with their new, longer duration. Talk to a doctor about what Debilitate can do for you.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Contest Advocates She-Hulk portrait She-Hulk: Punishing the Opponent’s Special Attack with a Heavy Attack pauses personal Furies for 3 seconds.
She-Hulk (Deathless): Punishing the Opponent’s Special Attack with a Heavy Attack pauses personal Traumas for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Executioner Guillotine (Deathless) portrait Synergy Champions: For each #Deathless Champion on the team, the Opponent's Critical Resistance is reduced by 250.
Unique Synergy: Does not stack with duplicate synergies.
Deathless Arbiter Thanos (Deathless) portrait She-Hulk (Deathless): Intercepting the Opponent inflicts a personal Trauma Debuff. Cooldown: 5 seconds.
Thanos (Deathless): Intercepting the Opponent inflicts an Instant Corrosion dealing 20% of Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Deathless Rivals Tigra portraitMedusa portraitValkyrie portraitInvisible Woman portrait Synergy Champions: For each unique Synergy Champion on the team, all Champions gain +50 Critical Damage Rating and +80 Block Proficiency.
Incoming Synergy Partner(s) Effect(s)
Iron Heel Thanos (Deathless) portrait She-Hulk (Deathless): Gain Immunity to Rupture effects, and the Ability Accuracy of She-Hulk’s personal Debuffs and the Parry Mastery can only be reduced by Skill Champions.
Unique Synergy: Does not stack with duplicate synergies.
Umbral Vanguard Thanos (Deathless) portrait Synergy Champions: In the Necropolis, gain +50 Vengeance Charges. If all Champions are present:
She-Hulk (Deathless): Punishing the Opponent’s Special or Heavy Attacks grants a Grit Buff for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Forerunner Vision (Deathless) portrait Vision (Deathless): Start each fight with an indefinite Cruelty Passive increasing Critical Damage Rating by +125 for each #Deathless Champion on the team.
She-Hulk (Deathless): Increase the Ability Accuracy of personal Trauma effects by +1% flat for each #Deathless Champion on the team.
Unique Synergy: Does not stack with duplicate synergies.
Dev Notes: Note that this flat increase also increases the minimum chance for Trauma, up to 20% with the full Deathless team.

Strengths and Weaknesses[]

Strengths[]

  • Physical Damage
    • She-Hulk has traded in simple anger for bloodlust, and stacks Trauma Debuffs instead of the Fury Passives the original favors. This gives her the ability to output more Physical burst damage than almost any other Champion in the game, and to benefit from negative physical resistance twice, once on her hits and again on the burst damage that scales with those hits.
  • Fear
    • She-Hulk has easy access to a Fear Debuff on her heavy attack, allowing her to shut down most unblockable abilities and thus avoid a lot of The Contest’s scariest threats.
  • Anti-Miss
    • While this Fear Debuff is active, She-Hulk cannot Miss, giving her one of the best and most reliable Miss counters in the game.

Weaknesses[]

  • Debuff Control
    • Appropriately for a Science Champion, She-Hulk (Deathless) needs to keep Debuffs on her Opponent to function. Skill Champions with lots of Purify abilities will stop her cold.
  • Physical Resistance
    • Most of She-Hulk’s damage output comes from her Trauma Debuffs, so Champions with high Physical Resistance will slow her down dramatically.
  • Tempo Disruption
    • While She-Hulk (Deathless) deviates from the original in several important ways intended to make her easier to play, if she is slowed down enough to allow her Trauma effects to expire, she will do significantly less damage.

Recommended Masteries[]

  • Despair
    • She-Hulk has light regen control without this mastery, and Despair upgrades that to regen shutdown and reversal.
  • Inequity
    • Named after the court She-Hulk was trained in, True StoryTM, this Mastery turns all those Trauma Debuffs into protection for her, just like all bullies use the pain of others as a shield.*

*If it needs to be said, this is a joke.

References[]

Navigation[]

Science List of Science Champions Science
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