Shuri is a Tech Champion. Being a Tech Champion, she has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Bio[]
Princess of Wakanda and head of the Wakandan Design Group, Shuri’s genius and ingenuity has been the driving force behind much of Wakanda’s modern technical superiority. Not one for getting hung up on tradition or ceremony, Shuri is constantly pushing the limits of vibranium technology and was the mind behind the advanced suits used by her brother T’Challa, the Black Panther.
Mechanics[]
With superior vibranium defenses fueling her Shock-based offenses, Shuri can get into a rhythm of safe, consistent, constantly escalating damage. Receiving attacks builds charges in her Kinetic Matrix, which, when overcharged, begins boosting her Armor. Shuri’s hits consume her Matrix Charges to inflict high duration Shocks on the Opponent. The potency of her Shocks may be low, but Shuri can improve them by building Precisions with her Special 1 and using them to upgrade her Shock Debuffs to Critical Shock Passives, which multiplies their damage by Shuri’s very high Critical Damage Rating. The amount of Precisions Shuri can build is based on the amount of Shock Debuffs she’s inflicted, allowing her to upgrade those Shocks en masse.
Once she’s built up Critical Shocks, Shuri can land a Special 2 to inflict an equal amount of new Shock Debuffs, allowing her to gain more Precisions to upgrade to more Critical Shocks to inflict more Shocks to gain more Precisions to upgrade to more Critical Shocks… and on and on until the Shocks finally reach critical mass and Shuri launches a Special 3 in an ultimate crescendo of damage.
Abilities[]
Always Active
- Shuri’s adaptive technology ensures her Ability Accuracy can’t be altered, and grants her immunity to Shock and Precision effects that aren’t her own.
- Shuri’s attacks are non-contact and deal Energy Damage instead of Physical.
Dev Notes: Shuri plans ahead, and ensures that her Ability Accuracy always remains constant. While she can still be inflicted with effects like Concussion and Disorient, they won’t actually be able to affect Shuri’s Ability Accuracy. Additionally, an Immunity to Precision effects (including the Precision from Dexterity) combined with her base Critical Rate of 0 means that, like Ghost and Ægon, Shuri won’t be landing Critical Hits without the help of her own kit. Finally, all of Shuri’s attacks, including her basic combos, and her Specials, are fully non-contact. This means that the average attacker won’t be able to Parry Stun her, and Shuri doesn’t have to worry about detrimental contact-based effects.
Kinetic Matrix – Max Charges: 10
- Gain an indefinite Matrix Charge when struck or when Blocking attacks (5 on a Well-Timed Block). Lose 3 charges when struck by True Damage.
- At max charges, new Matrix Charges become Armor Up Passives, increasing Armor Rating by X for 1 second, dropping off 1 at a time. Max Armor Ups: 20.
Tier | Armor Rating |
---|---|
188.89 | |
205.56 | |
222.22 | |
233.33 | |
250 |
Dev Notes: Matrix Charges are the fuel that powers Shuri’s kit, so playing defensively with Shuri is key. Getting 5 charges from a Well-Timed Block means that you can Parry and go directly into a full combo, but your attacks will consume your charges. In some matchups it may be worth it to continue blocking to reach the maximum amount of charges, and then keep blocking to build Armor Up Passives. These Armor Ups drop off one at a time, so if you build up enough they can last you through an Opponent’s offensive window. You can even try getting a series of Well-Timed Blocks during the Opponent’s Special Attacks to build up lots of Armor very quickly.
Light and Medium Attacks
- Consume 1 Matrix Charge to inflict a Shock Debuff dealing X Energy Damage over 20 seconds.
Tier | Energy Damage |
---|---|
17.4 | |
46.3 | |
115.9 | |
232.4 | |
396.5 |
- Shocks inflicted with Critical Hits become Critical Shock Passives, multiplying their Energy Damage by Shuri’s Critical Damage Rating.
Dev Notes: Shuri kickstarts her loop with Light and Medium Attacks. As long as she has Matrix Charges, she’ll be inflicting Shocks with every hit. If Shuri has Precisions from her Special 1, she’ll be landing Critical Hits and inflicting Critical Shocks instead. Shuri’s Critical Damage Rating is the highest in the game, so her Critical Shocks will be doing three times the damage of her normal Shocks.
Heavy Attacks
- On Heavy Charge, consume 10 Matrix Charge to gain a 100% Untouchable Passive for 5 seconds.
- On Heavy Hit, refresh any active Shock effects on the Opponent and consume any personal Precision Passives to convert that many active personal Shock Debuffs into Critical Shock Passives.
Dev Notes: Untouchable is a newer type, first introduced with Spot. Like a Phase effect, it causes incoming attacks to Miss. Shuri can use this to either safely land Heavy Attacks, or activate it to avoid an Opponent’s particularly nasty Special Attack. Landing Heavy Attacks is extremely important for Shuri as it refreshes all her active Shocks and keeps her ramp going. Additionally, if Shuri has any of her personal Precisions, they’ll be combined with any Shock Debuffs on the Opponent and convert them into Critical Shock Passives. While Shuri can inflict Critical Shocks directly with her Light and Medium Attacks, once her ramp gets off the ground she’ll be building up tons of Shocks and Precisions at a time and can use a single Heavy Attack to upgrade a bulk of Shocks at once.
Special Attacks
- Predictive targeting AI ensures Shuri’s Special Attacks can’t be Evaded.
Dev Notes: As a fully non-contact character, having Special Attacks that can’t be Evaded means that even Champions like Daredevil have to respect some of Shuri’s attacks.
Signature Ability[]
Vibranium Aegis - Always Active
- Against Special Attacks, Shuri can block Unblockable attacks and has X% Perfect Block chance for each of her personal Armor Up Passives.
Tier | Perfect Block |
---|---|
0 - 3% | |
0 - 3% | |
0 - 3% | |
0 - 5% | |
0 - 5% |
Dev Notes: With a kit so focused on blocking, Shuri’s Signature Ability helps make her defenses even more formidable. Right from the first level it lets Shuri block Special Attacks that would normally be Unblockable, negating a very potent and not uncommon threat. As she ranks up, blocking to stack Armor Up Passives becomes even better as each one gives Shuri a chance to Perfect Block against Special Attacks. At max rank, this chance can scale up to 100% if Shuri hits her Armor Up cap. The best defense is a perfect defense.
Special Attacks[]
Special 1 - Combat Analysis
A series of strikes test combat responses, giving Shuri the data to deal more devastating blows.
- Each hit grants Shuri a Matrix Charge and an indefinite Precision Passive, plus an extra Precision for every 10 Shock Debuffs the Opponent is suffering.
- These Precisions are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Dev Notes: The Special 1 is where Shuri gets the Precisions that are so important for her damage. Since she’s immune to other Precision effects, these Passives represent the only way Shuri can land Critical Hits and upgrade her regular Shocks into much more potent Critical Shocks. Either land Light or Medium Attacks with Matrix Charges to inflict Critical Shocks directly, or land a Heavy Attack to upgrade your Precisions and Shocks in bulk. The amount of Precisions she gets from this attack scales with the number of Shocks she’s inflicted, meaning she should always gain enough Precisions from this attack to upgrade most of the Shocks on the Opponent.
Special 2 - Vibranium Voltaics
Vibranium shockwaves suppress the Opponent, then a final blast slams them with stored energy.
- On hit, refresh any active Shock effects and pause them for the duration of this Special Attack.
- The final hit inflicts a Shock Debuff for each personal Critical Shock the Opponent is suffering, dealing X Energy Damage over 20 seconds.
Tier | Energy Damage |
---|---|
17.4 | |
46.3 | |
115.9 | |
232.4 | |
396.5 |
Dev Notes: While it takes some setup to get the payout from this Special Attack, the reward is well worth it. After having built up Shocks on the Opponent and gained Precisions from her Special Attack 1, Shuri should be well set up to inflict a healthy stack of Critical Shocks on the Opponent. At that point, launching a Special 2 means Shuri can effectively double the amount of damaging effects on the Opponent– inflicting a new Shock Debuff for each Critical Shock they’re suffering. This new bulk of Shocks then contributes to getting more Precisions from Shuri’s Special 1, which allows her to upgrade them all into even more Critical Shocks to let the escalation continue. In just a few rotations, Shuri can completely overwhelm the Opponent with Shock effects.
Special 3 - Apex Resonance
With a mix of martial prowess and technical dominance, Shuri launches the Opponent into the air then disintegrates them with overcharged beams.
- Gain 20 Matrix Charges.
- Deal a burst of X Direct Damage for each Shock and Critical Shock effect the Opponent is suffering.
Tier | Direct Damage |
---|---|
52.2 | |
138.9 | |
347.7 | |
697.2 | |
1189.5 |
Dev Notes: Since Matrix Charges cap out at 10, Shuri’s Special 3 will always grant her some amount of Armor Ups. Launching it while already at 10 charges means you’ll hit the cap of 20 Armor Ups, giving you at least 20 seconds of increased defense. But the real meat and potatoes of this attack is the burst of Direct Damage it deals. It deals extra damage based on the number of Shock effects on the Opponent (both regular Shocks and Critical Shocks), and since the rest of Shuri’s loop lets her inflict a staggering amount of Shock effects, the burst damage from her Special 3 can reach ludicrous levels.
Synergy Bonuses[]
Incoming synergies to be added
Strengths and Weaknesses[]
Strengths[]
- Escalating Shocks
- Shuri’s Shock effects have a cascading effect– the more you inflict, the more you can inflict. This makes her great in longer fights where Shuri can really ramp up the amount of damaging effects.
- Non-Contact
- All of Shuri’s attacks and Specials are fully non-contact, meaning she can’t easily be Parried and she can ignore defensive threats that punish contact attacks.
- Vibranium Defenses
- The defensive capabilities of vibranium are second to none, and nobody knows vibranium better than Shuri. With vibranium-augmented tech, Shuri has a highly proficient Block, can build up plenty of Armor, and even block Special Attacks that would normally be Unblockable.
Weaknesses[]
- True Damage
- Shuri relies on building Matrix Charges to inflict Shocks and fuel her defensive shields. True Damage removes her Matrix Charges, reducing her defensive buildup.
- Non-Contact
- While being completely non-contact may have its advantages, there are also many detrimental effects that trigger exclusively off non-contact hits. This means Shuri can struggle against the Warlocks and Daredevil (Classic)’s of The Contest.
- Anti-Miss
- A fully-charged Shuri can become Untouchable to land safe Heavy Attacks or ignore an Opponent’s high-damage attacks, but her threat is negated if the Opponent has an anti-Miss effect like True Sense in their kit.
References[]
[]
List of Tech Champions |
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Playable: Ant-Man (Future) ● Arcade ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Henchpool ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
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