Silk is a Science Champion. Being a Science Champion, she has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
While attending a science demonstration, Cindy Moon was bitten by a radioactive spider. Hunted for her burgeoning powers, she was locked alone in a bunker for ten years before being found and set free. Now, Cindy’s working to rebuild her life as the sensational web-swinging superhero, Silk!
Mechanics[]
Relying on her highly-sensitive Silk-Sense to keep her safe, Silk focuses on overwhelming her Opponent with constant attacks and aggression. Her multitude of hits inflict stacking Debuffs and let her weave in Heavy Attacks as part of her basic combos, ramping up her damage the longer she can push her chain of attacks. Once awakened, even the biggest, burliest Mystics won’t be able to resist or heal through her powerful pummels as long as she keeps up the assault.
Abilities[]
Always Active
- Silk’s heightened agility keeps her one step ahead of danger. Incoming Ruptures and Slows suffer -90% duration.
- While Dodging back, Silk cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but each rank grants her +200 Critical Rating.
Dev Notes: Ruptures have become a fairly common Damage-Over-Time effect in The Contest today, but remember that Silk’s resistance to them only reduces their duration, so it won’t provide any protection against instant or burst Ruptures.
Silk-Sense – Evade
- Silk has a 100% chance to Evade Special Attacks.
- After triggering or when Silk is Critically Hit, this effect goes on cooldown for 25 seconds or until the Opponent is struck 20 times.
Dev Notes: Silk’s Evade won’t trigger while she’s using her natural Dexterity, meaning if you can Dodge an entire Special, the Evade won’t go on cooldown and her safety net will remain intact. Also, try to avoid Blocking Champions who can Critically Hit through Block, as that triggers the Evade cooldown as well.
All Attacks
- Silk’s attacks inflict a 250 Physical Vulnerability Debuff for 1.2 seconds. Max stacks: 50.
- Silk’s Physical Vulnerability Debuffs are refreshed when the Opponent is struck, and removed when the Opponent activates a Special Attack or is knocked down.
Dev Notes: These Debuffs are the meat and potatoes of Silk’s kit. Their duration is very short and they get removed easily, so don’t get too attached to them– think of these Debuffs more like a hit counter for your current string of attacks. The more hits you land in your current combo, the more you’ll build up, making your longer combos deal increasingly more damage.
Heavy Attacks
- While charging a Heavy Attack, if the Opponent is within striking distance and suffering from any of Silk’s Physical Vulnerability Debuffs, inflict a Stun Debuff for 1.2 seconds.
- The first hit grants Silk a Fury Passive increasing Attack Rating by +2910 for 1.2 seconds.
- Silk’s Fury Passives are refreshed when the Opponent is struck, and removed when the Opponent activates a Special Attack or is knocked down.
Dev Notes: This Stun lets Silk safely perform a M-L-L-L combo into a Heavy, similar to Doctor Doom or Wasp. Her multi-hit Heavy Attack can then be canceled into a Striker or a Special, delaying when she knocks down the Opponent and getting the most out of her Fury Passives.
Signature Ability[]
Crazy Stuff Happens, I Punch It
- Striking the Opponent with a Heavy Attack or while their back is against the wall inflicts a Slow Debuff for 2 seconds, paused while Silk has a personal Fury Passive or while the Opponent remains against the wall.
- While this Slow is active, during Silk’s attacks the Opponent suffers -150% Regeneration Rate.
Dev Notes: As long as she maintains aggression and keeps the Opponent on the backfoot, Silk can keep punching with reckless abandon without those pesky Unstoppables and Evades interrupting her extended combos. Additionally, she can inflict some very potent Regen-Reversal (especially when combined with the Despair Mastery) as long as she keeps attacking.
Special Attacks[]
Special Attack 1 – Multi-Trick Melee
A flurry of attacks force an opening and exploit it.
- The final hit deals a burst of 5820 Physical Damage.
Dev Notes: Silk’s Special Attacks are simple and clean, dealing a big burst of Physical Damage as a final payout for all the Physical Vulnerabilities and Fury Passives she’s managed to build up in her current combo
Special Attack 2 – Courtesy of New York
Sling in a souvenir straight from downtown to the opponent's face.
- The first hit inflicts a Sunder Debuff for 30 seconds.
- The final hit deals a burst of 9700 Physical Damage.
Dev Notes: Sunder reduces Critical Resistance to 0 and prevents it from increasing while active, so this Special provides a nice damage bump against some tanky Mystics like Absorbing Man, Rintrah, and Doctor Doom.
Special Attack 3 – Hwaiting!
Turn defensive maneuvers into offensive momentum
- Knocking down the Opponent with this Special Attack does not remove Silk’s active personal effects.
- Inflict a Stun Passive for 4 seconds. While this Stun is active, the Opponent suffers -100% Combat Power Rate and Silk’s is increased by +100%.
Dev Notes: Knocking down the Opponent with this Special Attack does not remove Silk’s active personal effects. Inflict a Stun Passive for 4 seconds. While this Stun is active, the Opponent suffers -100% Combat Power Rate and Silk’s is increased by +100%.
Synergy Bonuses[]
Incoming synergies to be added
Strengths and Weaknesses[]
Strengths[]
- Hyper Combos
- With multi-hit Mediums, the ability to chain a basic combo into a Heavy Attack, and the option to cancel that Heavy into a Special Attack, Silk can pull off some very extensive combos to keep her Opponent on the backfoot.
- 100% Evade
- While she can’t Evade Basic Attacks, Silk’s guaranteed Special-Evasion makes intercepting and playing aggressively much, much safer. As long as it’s off cooldown, Silk doesn’t have to worry about that Mangog Special 2, Galan's Special 2, and any annoying special attack.
- Dexterity Replacement
- Silk’s natural Dexterity means she doesn’t benefit from the Dexterity Mastery, but instead has her own innate ability to Dodge attacks. This means she also doesn’t get the Precision Buff from the Mastery, making her pseudo-Buff Immune and avoiding giving the average Mystic Champion free food for Mystic Dispersion.
Weaknesses[]
- Needs Runway
- Silk’s gameplay style involves hitting her Opponent hard and often. While this works well against Mystics with naturally low Combat Power Rate, against foes with boosted Combat Power Rate she won’t be able to pull off her flashier combos without pushing her Opponent’s Power dangerously high.
- Thorns
- Evade Counters
- While her Evade provides great safety, there’s an overwhelming amount of Champions and effects that bypass it, like True Strike, True Accuracy, and Ability Accuracy reduction.. Even though she can resist Slow, Silk’s still going to run into plenty of matchups and Quests where she simply can’t utilize one of her key strengths.
References[]
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List of Science Champions |
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Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
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