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Silver Centurion is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.

Bio[]

Real name: Harry Rhodes. A descendant of a Battleworld version of War Machine, indirectly named after Happy Hogan, who serves as an Iron Legionnaire in the House of Iron. He is an ambitious soldier keen to live up to his family's legacy and wears armor in the style of the Silver Centurion to honor them, he also just likes the retro look. Specializes in Recon via his Drones.

Mechanics[]

Silver Centurion’s drones need time to lock into an opponent’s position but once they are locked they can heavily punish them. While not locked, Silver Centurion can merge his Shocks and Incinerates into Plasmas, causing a lot of damage over time, but once he activates Lock-On he is able to deliver very powerful bursts of damage with his Second Medium and Special 2 Attacks.

Abilities[]

Silver Centurion Armor

  • Start the fight with one indefinite Armor Up Buff, increasing Armor rating by +X. If this Buff is removed for any reason it re-triggers after 10 seconds.
Tier Armor Rating
TierStarTierStar +566.67
TierStarTierStarTierStar +616.67
TierStarTierStarTierStarTierStar +666.67
TierStarTierStarTierStarTierStarTierStar +700
TierStarTierStarTierStarTierStarTierStarTierStar +750
  • While the above Armor Up Buff is active, Silver Centurion becomes immune to Bleed and Shock Effects.

Lock-On

  • To ready Lock-On Silver Centurion must remain near his Opponent for 12 seconds. As an Attacker, moving away from the Opponent before readying the Lock will cause progress to be lost over time.
  • Once Lock-On is ready it can be activated by throwing any Special Attack and is paused while standing near the Opponent.
  • The active Lock-On lasts 2 seconds, but each full Bar of Power adds 1 seconds to it's duration. This duration is doubled for Defenders.
  • Lock-On lasts 25% longer against Mutants and 25% shorter against Cosmics.
  • Plasma effects are paused while Locked-On.

Developer’s Note: Though in many fights you can activate Lock-On as soon as it is available, in some cases waiting for the right moment to activate Lock-On increases Silver Centurion’s damage output greatly. Also, Lock-On progress loss is paused during his own Specials.

All Attacks

  • Whenever Silver Centurion would strike with a Critical Hit he instead inflicts a Shock Debuff that lasts for 3 seconds. The Potency scales with Critical Damage Rating.
  • If Lock-On is not active, inflicting Shock into an Incinerated Opponent or vice-versa will fuse those two effects into a Plasma Debuff that has the properties of both. This Plasma lasts for 12 seconds.

Developer’s Note: Plasma will be formed while landing a Shock on an Opponent suffering from Incinerate even if the Opponent is Immune to Shock. The inverse is also true, landing an Incinerate on an opponent suffering from Shock will form Plasma even if the Opponent is immune to Incinerate.

Finish a combo with a Light Attack - Heat Punch

  • While Lock-On is not active, inflict an Incinerate Debuff, dealing X Energy damage over 12 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it is active.
Tier Energy Damage
TierStarTierStar 25.95
TierStarTierStarTierStar 68.7
TierStarTierStarTierStarTierStar 172.2
TierStarTierStarTierStarTierStarTierStar 345.15
TierStarTierStarTierStarTierStarTierStarTierStar 589.05

Second Medium Hit - Plasma Blast

  • While Locked-On, deal a burst of X Energy Damage per stack of Plasma.
Tier Energy Damage
TierStarTierStar 51.9
TierStarTierStarTierStar 137.4
TierStarTierStarTierStarTierStar 344.4
TierStarTierStarTierStarTierStarTierStar 690.3
TierStarTierStarTierStarTierStarTierStarTierStar 1178.1

Developer’s Note: Second Medium Hits are the most reliable way to deal damage while Lock-On is active, provided the enemy is suffering from a few stacks of Plasma.

Heavy Attacks

  • Inflict a non-stacking Slow Debuff for 10 seconds reducing the Ability Accuracy of the Opponent’s Unstoppable and Evade effects by 100%. Opponents with a natural Class Advantage cannot be Slowed.

Signature Ability[]

Improved Lock-On

  • Silver Centurion's Shock and Plasma effects become Passive and their duration is increased.

Improved Lock-On

  • Silver Centurion's personal Shock and Plasma Debuffs become Passives and their duration is increased by 25%.
  • While Locked-On Block Proficiency is increased by +3150.06
Developer’s Note: Silver Centurion’s increased Block Proficiency while in Lock-On allows him to play very aggressively and stay up close to the Opponent for extended periods of time.

Special Attacks[]

Special Attack 1 - Iron Barrage

  • On Activation if Lock-On is active, it is refreshed.
  • Inflict a Heal Block Debuff, preventing the Opponent from recovering Health for 10 seconds.
  • If the Opponent is under the effect of a Regeneration effect the Heal Block is turned into a Passive and lasts for 15 seconds.

Developer’s Note: Sometimes refreshing Lock-On has a better pay off longer term than trying to reach Special Attack 2 for a big burst of damage.

Special Attack 2 - Drone Onslaught

  • On activation if Locked-On, all Plasma effects are refreshed.
  • While Locked-On if the Opponent has 5 stacks or more of Plasma the last hit deals a burst X Energy Damage for each stack of Plasma. If the Opponent is under 5 stacks of Plasma inflict 3 stacks of Plasma instead.
Tier Energy Damage
TierStarTierStar 173
TierStarTierStarTierStar 458
TierStarTierStarTierStarTierStar 1148
TierStarTierStarTierStarTierStarTierStar 2301
TierStarTierStarTierStarTierStarTierStarTierStar 3927
  • If Lock-On is not active, the last hit inflicts a Plasma Debuff dealing Energy Damage based on the last hit landed over 12 seconds. The potency of this effect increases with Critical Damage Rating.

Developer’s Note: The only way to inflict Plasmas on the Opponent while on Lock-On is by using Special 2.

Special Attack 3 - Electrical Cage

  • Activate Lock-On even if the conditions are not met.
  • Inflict a Slow Debuff for 28 seconds, reducing the Ability Accuracy of the Opponent’s Unstoppable and Evade effects by 100%. Opponents with a natural Class Advantage cannot be Slowed.
  • Inflict a Power Drain Debuff that removes 1 Bar of Power plus an additional 25% of a Power Bar for each stack of Plasma over 10 seconds.

Developer’s Note: Silver Centurion can use his own Special 3 Attack without any fear of pushing the opponent to 3 Bars of Power because of the long duration Power Drain he inflicts on the Opponent with this attack.

Synergy Bonuses[]

To be added

Strengths and Weaknesses[]

Strengths:[]

  • Damage and Utility
    • Silver Centurion is able to deal a lot of damage under certain circumstances, but he always has a good amount of utility to support him.
  • He does not trigger Critical effects
    • Silver Centurion inflicts Shocks on the Opponent rather than deliver critical strikes; consequently he does not trigger critical effects.

Weaknesses:[]

  • Armor Break
    • Much of his Armor and immunities comes from his own Armor Up buff, so removing that Buff puts him in a very bad spot.
  • Shock Immunity
    • Anyone immune to Shock is immune to his critical strikes.

External links[]

Kabam Forums Champion Spotlight Silver Centurion. Kabam Forums. February 1, 2021.

References[]

Navigation[]

Tech List of Tech Champions Tech
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Not playable: Adaptoid (Hydra) ● CerastesDeadpooloidDoombotKang the ConquerorSentineloidStar-KangSymbioidUltron Drone
Upcoming: None

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