Spider-Man (Classic) is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but is weak to Skill Champions.
Bio[]
Current[]
Peter Parker, a nerd scientist, leads a secret double life as the Amazing Spider-Man! Swinging through the streets on his webs, he tackles the most despicable criminals of New York City with his spectacular strength, acrobatic skills, and Spidey Sense. All in a day’s work for your Friendly Neighborhood Spider-Man!
Historical[]
Peter Parker was a teenager in Queens who lived as an orphan with his Uncle Ben and Aunt May. Peter enjoyed many things, mostly science. One day on a school trip, his class went to a radioactive engineering plant, and as Peter lagged behind after being traded by school bullies, a spider dosed with radiation came down and bit his hand, giving him new abilities and reflexes of a spider. Now, he swings in the street as the Spider Man, fighting alone or with allies such as Iron Man, Wolverine, and the Avengers!
Mechanics[]
Spider-Man swings back into the Contest with a brand new set of abilities, and a new drip to boot! Who said you can’t teach an old spider new tricks?
With this update, Parker has finally fixed up his old, weaker malfunctioning web shooters, and can now actually web up his Opponent! The stacks of Webbing Passive he applies on his Special 1 constitute the core of his gameplay. As the stacks of Webbing on the Opponent increase, corresponding Debuffs are applied to the Opponent. These last indefinitely, so long as the stack count on Webbing remains high enough.
To keep that Webbing up, you’ll want to control your Opponent’s movement and actions as much as possible. A little bit of Webbing’s duration falls off each time the Opponent attacks OR moves. Attacking is pretty self explanatory, but to be clear, “moving” is defined as when the Champion dashes forwards or backwards, evades, or stands up off the ground. So while playing, do your best to keep the opponent under lock so that they don’t dance around too much and shake off the Webbing.
To help with that, Spider-Man applies copious stacks of Taunt to the Opponent to ensure that you rarely have to wait around baiting Specials. It’s worth noting that multiple stacks of Taunt do not make the Opponent extra likely to throw Specials. But they do lower the Opponent’s Attack Rating, and feed the rest of Spidey’s kit, so stack away!
As for the Debuffs that come from Webbing, the first is a Debilitate that’s primary purpose is to enhance the Stun Debuff from Spidey’s Special 2, allowing you to get more hits in, apply more Taunts, and do more damage. It also affects the Parry Mastery, straight up allowing you to string combos together like a true master of the Way of the Spider!
The Decelerate’s purpose is fairly obvious. It’s more intended as an Evade counter than an Unstoppable counter, though it functions well as both once Spider-Man is Sigged. Keep in mind that Decelerate is a flat decrease in AA, which means that it will completely shut off an Evade so long as the Evade’s original chance is lower than 50%.
Throwing a second Special 1 will reward you with a Suppression Debuff. That, along with the effect of Taunt, should make controlling the Opponent’s Specials a breeze, allowing you to stay hyper-aggressive as you swing away!
- This section contains Spider-Man (Classic)'s current abilities as a 2 to 7-Star. For Spider-Man (Classic)'s abilities as a 1-Star, see the Historical section.
Abilities[]
Always Active
- Spider-Man’s Basic Attacks have a 25% chance to inflict a Taunt Debuff for 7 seconds, reducing their Attack Rating by 1%. This chance increases by a flat 75% against Stunned Opponents.
- Spider-Man has a 2% chance to Evade attacks for each Taunt effect on the Opponent. This does not trigger while Blocking, unless the attack is Unblockable.
- The duration of Stun Debuffs on non-Skill Opponents cannot be reduced, and while the Opponent is Stunned their Ability Power Rate is reduced by 50%.
Webbing
- Spider-Man uses his Special Attacks to web up his Opponent. As more Webbing is applied, the Opponent suffers various non-stacking Debuffs. Webbing falls off slowly as the Opponent attacks and moves.
- 1+ Webbing: Debilitate Debuff of 35% potency.
- 2+ Webbing: Decelerate Debuff of 50% potency.
- 3+ Webbing: Suppression Debuff of 15% potency.
Notes: Remember that the Debuffs from Webbing are applied each time a new stack of Webbing is added, so long as the current Webbing stack count matches the listed Webbing threshold above. The Debuffs will stay until the stack count falls below the same threshold. The timer on each stack of Webbing will go down a little each time the Opponent uses any attack, or moves (dashes or stands up).
Special Attacks[]
Special Attack 1 – Web-Slinger
- Each web-shooter attack applies 1 stack of Webbing to the Opponent.
Notes: There are two web shooter attacks in this Special, so with a single Special 1, you will have the Debilitate and Decelerate Debuffs on the Opponent. The second Special 1 will give you the Suppression and, if you have Spider-Man Awakened, a second copy of each Debuff.
Special Attack 2 – Swingin’
- This attack inflicts a Stun Debuff on the Opponent for 3 seconds.
- While this Stun is active, the Opponent’s Physical Resistance is lowered by X for each Taunt on them.
Tier | Physical Resistance |
---|---|
728.57 | |
792.86 | |
857.14 | |
900 | |
964.29 | |
1178.57 |
Notes: The main source of damage in Spider-Man’s rotation. Throw this with 1 or more Debilitates on the Opponent to chain more hits into this Stun, allowing for even greater damage. For a short fight, you should only need a single Special 1, but for longer fights you may want to consider throwing two Special 1s for increased damage and control.
Special Attack 3 – Thwip, Thwip, Pow!
- Applies 5 stacks of Webbing.
Notes: A simple attack with a simple effect. Hit the Opponent with this and you won’t have to worry about Webbing durations for a while!
Signature Ability – Spider-Sense[]
When Attacked
- Increased agility coupled with a sixth sense for imminent danger grants a X% chance to Evade attacks. This does not trigger while Blocking, unless the attack is Unblockable.
- The duration of Spider-Man’s personal Taunts is increased by 0.1 to 4 seconds.
- The potency of Spider-Man’s personal Taunts is increased by 0.05 to 2% flat.
- 4+ Webbing: The Debuffs from Webbing can stack up to 2 times.
Tier | % Chance |
---|---|
5 to 24.99% | |
7 to 27.95% |
Notes: Further increases Spider-Man’s survivability and damage through strengthened Taunts, and grants him even more control and utility through an additional stack of his Debuffs.
Strengths and Weaknesses[]
Strengths[]
- Opponent Special Control
- No one Taunts like Spider-Man! With his constant application of Taunt and Suppression, Spider-Man rarely has to worry about his Opponent’s Special 3, or even Special baiting in general.
- Sustainability
- Despite his low HP, stacking all of those Taunts massively reduces the Opponent’s Attack Rating, meaning Spider-Man can really take the hits! This can be further enhanced through his Signature Ability, or by investing in the Inequity Mastery. Plus, Spider-Man has a pretty darn good Evade chance, so it’s rare that the Opponent ever lands a full combo against you.
- Counters Evade and Unstoppable
- Especially when Sigged, Spidey’s Webs do a great job ensuring that his Opponents don’t move around too much. Even when Unsigged, a single stack of Decelerate turns off all Evades and Unstoppables with original chance less than 50%.
Weaknesses[]
- Long Special Attacks
- Since each attack in a Special Attack counts as an “attack,” Opponents with many hits in their Specials can more quickly chew through Spider-Man’s Webbing. If you’re having trouble with this, try using the Onomatopotent synergy which increases Webbing duration.
- Purify
- Like many Science Champions, Spider-Man depends heavily on Debuffs to fuel his abilities. Without them, he doesn’t do much of anything really.
- Stun Immunity
- In the same vein as Purify, since Spider-Man relies on the Stun in his Special 2 to deal most of his damage, if he can’t apply the Stun, most of his damage goes away.
- Evade counter
- Spiderman's Spider sense Evade can be bypassed by Slow, Decelerate, Coldsnap, and Disorient.
- This section contains Spider-Man (Classic)'s abilities as a 1-Star, and in the Labyrinth of Legends. For the abilities of other rarities of Spider-Man (Classic), see the Current section.
Abilities[]
Critical Hits
- The sheer force of a Critical Hit has a 62% chance to inflict Armor Break, removing an Armor Up and reducing Armor Rating by X for 5 seconds.
Tier | Armor Rating |
---|---|
591.78 |
Special Attacks[]
- 8% chance to boost Critical Hit Rate by X for 6.50 seconds.
Tier | Critical Rating Increase |
---|---|
1066.67 |
Special Attack 1 – Web-Slinger
When you have web in your eyes, you can't see punches coming.
Special Attack 2 – Swingin'
Two feet in the face, courtesy of your friendly neighborhood Spider-Man.
- This attack ignores X Block Proficiency.
Tier | Block Proficiency |
---|---|
177.78 |
Special Attack 3 – Thwip, Thwip, Pow!
Like a streak of light, Spider-Man unleashes a powerful acrobatic assault.
Signature Ability – Spider Sense[]
When Attacked
- Increased agility coupled with small stature and a sixth sense for imminent danger make Spider-Man X% more elusive.
Synergy Bonuses[]
Trivia[]
- Spider-Man (Classic) is the only Champion to have a Synergy Bonus as a 1-Star Champion.
- Spider-Man (Classic) received a remodel and an update to his abilities on April 4th, 2023.
References[]
[]
List of Science Champions |
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Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Count Nefaria ● Electro ● Henchpool ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● She-Hulk (Deathless) ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spider-Punk ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
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