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"I don't care if you're one of the illusions or not. You're attacking people trying to save the Battlerealm, and I need to be the armor protecting them now."
—Spider-Man (Stealth Suit) to Deadpool[src]

Spider-Man (Stealth Suit) is a Skill Champion. Being a Skill Champion, he has a Class Bonus against Science Champions, but is weak to Mutant Champions.

Bio[]

Peter Parker is on a Midtown High summer trip to Europe, and he had hoped to leave Super Heroics behind for a few weeks, not to mention the classic Red-and-Blue suit Tony Stark made for him. When Spidey is recruited by Nick Fury to investigate a series of Elemental Creature attacks throughout Europe, he is given his own tactical Stealth Suit, made for him by the very same agent who outfits Nick Fury, Maria Hill, and the rest of their team.

Abilities[]

Basic Abilities[]

Passive

  • Spider-Man gains +X Critical Rating versus #Sinister Six and #Symbiote Champions.
  • When a Web Cartridge Debuff is replaced, gain a Fury Passive, increasing Attack Rating by X for 25 seconds.
  • Spider-Man uses his web-shooters at point-blank range for some of his Basic Attacks. These Hits do not make contact.

Spider-Sense

  • Spider-Man begins the fight with a Spider-Sense Charge, granting him a Passive 70% chance to Evade incoming Basic Attacks when not Blocking.
  • When Spider-Man Evades an attack, Spider-Sense goes on cooldown for 25 seconds.
  • Dodging or Evading incoming hits pauses Fury and Precision Passives for 3.50 seconds.

S.H.I.E.L.D. Web-Shooters - Pre-Fight Ability

  • Spider-Man has 1 Persistent Charge which can be consumed before the fight to load either a Tranquilizer, Web-Foam, or Flash Bang Cartridge into his web-shooters. Only 1 type of Cartridge may be loaded.
  • Spider-Man starts the fight with 5 Charges of his loaded Web Cartridge.
  • If no Cartridge type is loaded, Spider-Man brings Flash Bang Web Cartridges by default.
  • Spider-Man expends Web Cartridge Charges inflicting Web-Cartridge Debuffs when striking with Light Attack 4 or Special Attack 2.
  • At the start of the fight, gain back 1 Persistent Charge if it was spent.

S.H.I.E.L.D. Web Cartridge Debuffs

  • Tranquilizer - 100% chance to inflict Enervate, preventing the Opponent from gaining Power when struck for 3.75 seconds.
  • Web-Foam - 100% chance to inflict a Slow Debuff, reducing the Ability Accuracy of Unstoppable and Evade effects by 100% for 12 seconds. Opponents with a natural Class Advantage cannot be Slowed. Additionally, while the Opponent is Slowed, Spider-Man cannot Miss.
  • Flash Bang - 100% chance to inflict a Vulnerability Debuff. When attacking a Vulnerable opponent, increase Critical Damage Rating by X and decrease their Block Proficiency by 50% for 12 seconds.

Signature Ability[]

S.H.I.E.L.D. Enhanced Spider (Passive)

  • Increases the Potency of Fury Passives by X%.

Special Attacks[]

Special 1: Stealth with a Kick - Jump kick! Smoke bomb! Smoke Bomb with a Kick!

  • Re-activates Spider-Sense if it is on cooldown.
  • If Spider-Sense is not on cooldown, gain a Precision Passive, increasing Critical Rating by X for 20 seconds.

Special 2: S.H.I.E.L.D. Web Slinger - Woah! These gadgets are awesome! Mr. Stark's Suit never had these!

  • The last two hits of his attack each expend a Web Cartridge Charge to inflict a Web Cartridge Debuff. These Debuffs have +250% duration.
  • The duration increase lasts until a Web Cartridge Debuff expires. Debuffs that are replaced do not expire.

Special 3: Lights Out - Night Vision too? They'll never see me coming!

  • Gain back all spent Web Cartridge Charges.

Synergy Bonuses[]

Synergy Partner(s) Effect(s)
Stark Internship Iron Man (Infinity War) portrait Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Men in Black Spider-Man (Symbiote) portraitSpider-Man (Miles Morales) portrait Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks with the Opponent has a Vulnerability Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Bad for Business Vulture portrait Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from a Siphon Charge Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Culture Shock Electro portrait Spider-Man (Stealth Suit): Increases the potency of Fury and Precision effects that trigger while Spider-Sense is active by 15%.
Electro: When one of Electro's Stun abilities fails to trigger, he inflicts a Shock Debuff instead, dealing 40% of Attack over 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.

Strengths and Weaknesses[]

Strengths[]

Easy access to Utility

  • Spider-Man (Stealth Suit) is able to bring one of three unique abilities into a fight. Access to a Slow Debuff shuts down opponents who Evade or become Unstoppable like against Juggernaut and even other Spidermen. The Enervate Debuff stops the enemy from gaining Power when struck and the Fragility Debuff can be used as a significant damage boost. The synergy with Scorpion allows him to continuously pause these debuffs by avoiding the opponent's attacks.

Evade

  • Using his Spider-Sense, Spider-Man (Stealth Suit) has a high chance to Evade incoming Basic Attacks. This ability goes on cooldown but can be reactivated using Special Attack 1 giving him a reliable way to avoid damage given his low block proficiency and health pool.

Weaknesses[]

True Strike / True Accuracy

  • Champions that can ignore Evade effects with True Strike and True Accuracy have an easier time dealing damage to Spider-Man (Stealth Suit). Likewise, effects such as Slow can also provide the same effect, as well as Ability Accuracy Reduction abilities such as Falcon's Lock On.

Purify

  • Opponents who can reliably Purify Debuffs will limit Spider-Man (Stealth Suit)’s damage as Spider-Man (Stealth Suit) needs to replace the Debuffs on his Opponent in order to boost his damage output and access his utility.

Low Healthpool

  • Like other Spidermen, Spider-Man (Stealth Suit) has a low healthpool and lower block proficiency compared to many other Champions.

Recommended Masteries[]

Coming Soon.

References[]

Navigation[]

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Upcoming: Okoye

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