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Summoner Showdown 2021

Summoner Showdown 2021

The Summoner Showdown 2021 is the third edition of the tournament. In this edition every Summoner that reached level 60 and had obtained the Thronebreaker Title could compete to become the champion of the contest[1]. There were three stages: qualifier rounds, semi-finals and finals. The Summoners are grouped into three regions: Americas, Europe & Russia, Asia & Oceania The winner of this edition was Summoner: HappyMcMuffins.

Qualifier Rounds[]

In the qualifier rounds there were three challenges. For each challenge there the Summoner with the best score of the region advances to the semi-finals. The players can only use 5-Star Champions and could not use Boosts.

Qualifier Round 1: Nameless King Groot[]

King Groot had just received a buff updated. The Nameless King Groot in the qualifier round still used the old kit.

  • Nameless King Groot TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2
    • Warning - A third special attack has been activated!
    • Health - +3000% Health
    • Attack - +300% Attack
    • Ebb and Flow - Intercept - The Defender has Protection, reducing all incoming damage by 60%. Intercepting the Defender removes the Protection and grants the Attacker a Fury Passive, increasing Attack Rating by 40% for 12 second(s). When the Fury expires, the Protection returns, and all Debuffs on the Defender are Purified.
    • Foresight - Intercepting the opponent’s Dash Attack with a Basic Attack grants the Attacker a Passive Fury charge, increasing their Attack Rating by 200% for 5 seconds.
    • Encroaching Stun - Every 20 seconds the Attacker becomes Stunned for 3 seconds, unless they are performing a Special Attack 1 or Special Attack 2 when the timer expires. During this Stun, the Attacker’s Armor Rating is doubled.
    • Rise to Power – 3 -When the Defender is knocked down a 4 second timer starts. While active, each time the Defender lands a hit or strikes into the block, they gain 50% of a bar of Power.
    • Stun Immunity - The Defender is immune to the effects of Stun.
    • Divine Barrier – 3 - While fighting a Mystic Attacker, every 10 second(s) on a timer, the Defender becomes Immune to Nullify, Fateseal and Stagger effects for 10 second(s). The timer’s duration is paused for 2 second(s) each time the Attacker Nullifies a Buff.

Winners[2]:

  • Americas: I’m bleh
  • Europe & Russia: Akoris
  • Asia & Oceania: APDO

Qualifier Round 2: Nameless Scarlet Witch[]

  • Nameless Scarlet Witch TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2
    • Warning - A third special attack has been activated!
    • Health - +3000% Health
    • Champion Boost - +300% Attack & Health
    • Fortification - While Tech Attackers have an Armor Up Buff, they are immune to Bleed, Poison, and Coldsnap effects. Whenever a Tech Attacker would receive a Debuff they are immune to, they gain a Fury Passive increasing Attack Rating by 20% for 7 second(s).
    • Blood in the Water – 1 - While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +100% Attack Rating lasting until all Debuffs on the Attacker expire.
    • Special Chaos Inversion - The Attacker’s Dash and Dodge controls are inverted from the start of the Defender’s Special Attacks until just after they end.
    • Stun Immunity - The Defender is immune to the effects of Stun.
    • Unblockable - All of the Defender’s Special Attacks are Unblockable.

Winners[2]:

  • Americas: HappyMcMuffins
  • Europe & Russia: Fintech
  • Asia & Oceania: Yandaoz

Qualifier Round 3: Nameless Hyperion[]

  • Nameless Hyperion TierStarTierStarTierStarTierStarTierStarTierStar
    • Warning - A third special attack has been activated!
    • Health - +3000% Health
    • Champion Boost - +300% Attack & Health
    • Stun Immunity - The Defender is immune to the effects of Stun.
    • Daunting Taunting 2 - Each time the Attacker reaches a Bar of Power they are inflicted with a Taunt Debuff for 6 seconds. Opponents that are Taunted have their Attack Rating reduced by 40% and have a 70% higher chance to activate a Special Attack.
    • Taunter’s Expertise – 1 - While the Attacker is under the effects of Taunt their Crit Rating is doubled while launching a Special Attack, Taunt is removed after launching a Special. Additionally, if a Taunt Debuff Expires on the Attacker they are inflicted with a permanent Stifle Debuff lowering their Combat Power Rate by 5% per stack.
    • Lifecycle - The Defender is immune to damage from debuffs and has a shield that prevents them from being knocked out. If the shield is not already disabled, knocking down the Defender disables it for 0.50 seconds. Each time the shield is disabled its downtime is increased by 0.50 seconds up to a maximum of 3.50 seconds. Every hit that would knock the Defender out while the shield is active heals 10% of their max health.
    • Special Burst Lock Down – 2 - Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 10 seconds and reducing Armor Rating by 35%.
    • Shock Vulnerability - While the Defender is Shocked, the Attacker’s Attack Rating is increased by 200% when landing an attack.
    • Incinerate Vulnerability - While the Defender is Incinerated, the Attacker’s Attack Rating is increased by 200% when landing an attack.
    • Fair is Fair – 2 - Whenever one of the Defenders Buffs are Nullified the Attacker is Power Locked for 4 seconds

Winners[2]:

  • Americas: Werewyrm
  • Europe & Russia: Swedeah
  • Asia & Oceania: Satsui No Hadou

Semi-Finals[]

Similar as the previous year every winner of the same region would compete against each other. This round consists of several phases. First the Summoners create a deck of 30 Champions. After the deck has been created the Summoners will use a Picks & Bans phase, to ban 3 champions from the opponents deck. After both Summoners have banned champions they will select 7 champions that can be used as Attackers or Defenders. When it's the turn of a Summoner they get to choose from 3 randomly presented champions from the deck to choose. After the first selection, they will get to choose from 5 champions to select 2 slots. After all Champions are selected the Battle phase is next. In this phase the summoners will choose an Attacker and a Defender. Both players will act as the Attacker and Defender, and each fight also has Nodes applied. The Summoner with the highest score wins the round. The Summoners will play a best of three rounds, and each round a new Attacker and Defender is chosen. The overall winner will be determined by the most series won.

Americas[]

In this series there seemed to be some controversy, as Werewyrm experienced a bug with Spider-Man (Miles Morales) and the scoring seemed to favor a fight where the Summoner was KO'd faster.

  • Series 1: HappyMcMuffins vs I’m bleh
  • Winner: HappyMcMuffins (2-0)
  • Series 2: Werewyrm vs I’m bleh
  • Winner: I’m bleh (2-0)
  • Series 3: HappyMcMuffins vs Werewyrm
  • Winner: HappyMcMuffins (2-0)
  • Overall winner: HappyMcMuffins (2 series won)

Asia & Oceania[]

  • Series 1: Satsui No Hadou vs Yandaoz
  • Winner: Satsui No Hadou (2-1)
  • Series 2: APDO vs Yandaoz
  • Winner: Yandaoz (0-2)
  • Series 3: APDO vs Satsui No Hadou
  • Winner: APDO (2-1)
  • Overall winner: Yandaoz (1 series won, and lost the least rounds)

Europe & Russia[]

  • Series 1: Swedeah vs Fintech
  • Winner: Swedeah (2-1)
  • Series 2: Fintech vs Akoris
  • Winner: Fintech (2-0)
  • Series 3: Akoris vs Swedeah
  • Winner: Akoris (2-1)
  • Overall winner: Fintech (1 series won, and lost the least rounds)

Finals[]

  • Series 1: Yandaoz vs Fintech
  • Winner: Fintech (0-2)
  • Series 2: HappyMcMuffins vs Yandaoz
  • Winner: HappyMcMuffins (2-0)
  • Series 3: HappyMcMuffins vs Fintech
  • Winner: HappyMcMuffins (2-0)
  • Overall winner: HappyMcMuffins (2 series won)

References[]

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