Joe Fixit is a Science Champion. Being a Science Champion, he has a Class Bonus against Mystic Champions, but has a penalty against Skill Champions.
Bio[]
Working as an enforcer for organized crime in Las Vegas, the dark incarnation of the Hulk named Joe Fixit is morally ambiguous at best, and downright cruel at worst. Dressed impeccably in his trademark suits, Mr. Fixit enjoys the finer things in life, like money, women, gambling, and gunning down his enemies with his dual Tommy Guns. He may be a weaker version of the Hulk, but he more than makes up for it with his firepower and sinister intelligence.
Mechanics[]
Joe Fixit’s Gambler’s Draw utilizes his Basic Attacks, Combos, and even Blocks to pull one of the four card suits, each granting him a unique benefit. By stacking your deck with multiples of a single suit, your Special Attacks gain the ability to inflict specific Debuffs based on the number of duplicates. Pairing this alongside his Bleed inflicting guns allows you to not only weaken your opponent, but also deal significant damage. Additionally, an Awakened Joe Fixit will offer even more bonuses to each suit and pay true homage to a stacked deck.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
565 | 2533 | 176 | |
- | - | - | |
1501 | 6730 | 467 | |
- | - | - | |
3771 | 16876 | 1171 | |
- | - | - | |
7605 | 33837 | 2346 | |
- | - | - | |
12970 | 57737 | 4004 | |
- | - | - | |
32950 | 146651 | 10168 | |
- | - | - |
Abilities[]
Always Active
- An enhanced Immune system provides full Immunity to the Poisons of the Battlerealm.
Gambler’s Draw
- Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
- Cards are drawn even if the attack was blocked.
- Hearts: End Combo with Light, +7% Life Steal.
- Spades: End Combo with Medium, +X Attack Rating.
Tier | Attack Rating |
---|---|
70.4 | |
186.8 | |
468.4 | |
938.4 | |
1601.6 | |
4067.2 |
- Clubs: Heavy Hit, +25% Combat Power Rate.
- Diamonds: Well-Timed Block, +25% Block Penetration.
- When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
Dev Notes: Mix and match, what’s the best combo you can find to get the freshest cup of Joe going!
Dead Man's Hand - On Special Activation
- If Joe’s hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
- One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 40%.
- Three of a Kind: Weakness, reducing Attack Rating by 30%.
- Flush: Petrify with a potency of 60%.
- Playing a hand removes all cards on the last hit of the Special Attack.
Dev Notes: Joe’s got a brand new suite of utility, defenders aren’t going to want to catch these hands!
Signature Ability[]
Stacked Deck - Passive
- After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
- Additionally, suits gain a stackable bonus during Special Attacks.
- Hearts: +X% Debuff Duration.
Tier | Debuff Duration % |
---|---|
5 - 10% | |
5 - 10% | |
5 - 10% | |
5.03 - 10% | |
5.03 - 10% | |
5.03 - 10% |
- Spades: +X Critical Rating.
Tier | Critical Rating |
---|---|
188.95 - 566.58 | |
205.62 - 616.57 | |
222.3 - 666.56 | |
232.69 - 698.51 | |
249.31 - 748.4 | |
304.72 - 914.71 |
- Clubs: X% of a bar of Power over 2 seconds.
Tier | Bar of Power % |
---|---|
10 - 30% | |
10 - 30% | |
10 - 30% | |
10 - 30.04% | |
10 - 30.04% | |
10 - 30.04% |
- Diamonds: +X% Armor Penetration.
Tier | Armor Penetration % |
---|---|
10 - 25% | |
10 - 25% | |
10 - 25% | |
9.98 - 24.96% | |
9.98 - 24.96% | |
9.98 - 24.96% |
- Jackpot: Counts as all 4 Suits.
Dev Notes: Once those jackpots start rolling in, Joe will start rolling through fights!
Special Attacks[]
Special 1 - Place Your Bets
First Mr. Fixit introduces you to his forehead, then he introduces you to one of his Chicago Typewriters. What a nice fellow.
- On Hit, 50% chance to Inflict a Bleed Debuff dealing X Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
Tier | Bleed Damage |
---|---|
61.6 | |
163.45 | |
409.85 | |
821.1 | |
1401.4 | |
3558.8 |
Dev Notes: Stack some MASSIVE Bleed damage with Joe. That Tommy Gun is no joke! How many Bleeds can you get going?
Special 2 - Shorten the Odds
With a stomp of his foot and a slap of his hand, Mr. Fixit sends two boulders slamming into his opponent's head at high speed.
- The final hit has a 100% chance to inflict a 2.75 second Stun Debuff.
- Replay the last Dead Man’s Debuff that was played.
Dev Notes: Great for utility, and stacking the hand you want! Use this when you have a specific Defender that requires a bit more finesse than a Tommy Gun can dish out.
Special 3 - The House Always Wins
Joe Fixit lets loose a massive barrage from his twin Tommy Guns, then beats his opponent to a messy pulp with them. Never bet against the house.
- Inflict a random Dead Man’s Hand Debuff.
- Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gambler’s Draw card effects have +30% Potency.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Bleed Damage
- Joe Fixit can deal significant Bleed damage with Special Attacks.
- Versatility
- Choosing specific suits allows Joe Fixit to decide which Buffs he gains and which Debuffs he applies to better match the current situation.
Weaknesses[]
- Bleed Immunity
- A good chunk of Joe Fixit’s damage comes from his Bleeds so Bleed Immunities will provide a strong damage reduction when facing him.
- Power Drain / Burn
- Stopping Joe Fixit from throwing his Special Attacks negates his Debuffs and makes it much more difficult for him to deal large amounts of damage.
Recommended Masteries[]
- Deep Wounds
- Joe Fixit lands short duration Bleed Debuffs with his Special Attacks that benefit strongly from the Deep Wounds mastery that increases the duration of Bleed Debuffs.
- Inequity
- Joe Fixit stacks up several Bleed and Dead Man’s Hand Debuffs quite quickly. Utilize Inequity to reduce the opponents attack rating by a moderate amount.
References[]
[]
List of Science Champions |
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[v ● e]
Playable: Abomination ● Abomination (Immortal) ● Ant-Man ● Anti-Venom ● Captain America ● Captain America (Infinity War) ● Captain America (WWII) ● Cassie Lang ● Electro ● Hulk ● Hulk (Immortal) ● Hulk (Ragnarok) ● Human Torch ● Invisible Woman ● Jessica Jones ● Joe Fixit ● Luke Cage ● M.O.D.O.K. ● Mister Fantastic ● Mister Negative ● Morbius ● Photon ● Quake ● Quicksilver ● Red Guardian ● Red Hulk ● Rhino ● Sandman ● Scorpion ● Sentry ● She-Hulk ● Silk ● Spider-Gwen ● Spider-Ham ● Spider-Man (Classic) ● Spider-Man (Miles Morales) ● Spider-Man 2099 ● Spot ● The Overseer ● Thing ● Titania ● Void ● Wasp ● Yellowjacket
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List of Villains of the Contest |
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Joe Fixit ● Kang the Conqueror ● King Groot ● Loki ● Thanos ● Ultron ● Yellowjacket |