Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki

A list of definitions for Champion abilities and mechanics in Marvel: Contest of Champions.

Champions[]

Term Description
Attacker The Attacker is the Champion fighting on the left side of the screen, controlled by the player.
Defender The Defender is the Champion fighting on the right side of the screen, controlled by AI. They may have access to additional advantages that Attackers lack.

Actions[]

General Actions[]

Action Description
Block Hold the left side of the screen to block, reducing damage taken from incoming attacks.
Light Attack Tap the right side of the screen to perform a Light Attack. Up to 4 Light Attacks can be performed in the same Combo.
Medium Attack Swipe right to perform a Medium Attack. Up to 2 Medium Attacks can be performed in the same Combo.
Heavy Attack Hold the right side of the screen to charge a Heavy Attack, then release to perform it. Cannot be blocked (unless otherwise stated) and knocks down the Opponent if it lands.
Special Attack Tap the Power Bar to activate one of three Special Attacks, consuming Power. Knocks down the Opponent if it lands.
Striker Accessed by equipping Relics. Tap the Spirit Gauge to activate a Striker, consuming Spirit. When activated, the Battlecast Champion will land up to 3 hits, and inflict Striker Opening if the last hit made contact.

Other Actions[]

Action Description
Block Break An attack that penetrates the Opponent's Block. This can be achieved via Heavy Attacks or Unblockable effects.
Canceling Using another attack to interrupt this one after the animation has begun.
Combo Ending Attack Second Medium and fourth Light Attacks count as "Combo-Ending Attacks", or "Combo Enders". These attacks include a small delay before a new combo can be started, allowing Opponents to Block or take other actions.
Dash Attack A Medium Attack performed immediately after Dashing.
Dodge Dodge back to avoid an incoming Basic Attack or contact Special Attack hit. The Dexterity Mastery increases the window for a successful Dodge and allows you to avoid non-contact Special Attacks.
Intercept Striking the Opponent while they're Dashing forwards or performing a Dash Attack.
Interrupt Striking the Opponent during or before they have fully finished the specified action.
Non-Combo Ending Attack Used to refer to any of the first Medium or the first three Light Attacks.
Punish Striking the Opponent before they have fully finished the specified action.
Well-Timed Block A Block that is performed immediately before being attacked.

Abilities[]

Modifiers[]

Icon Name Description
Fury Attack Rating Modifies the damage dealt by a Champion.
Base Attack The starting Attack Rating, unaffected by modifiers.
Precision Critical Rating Modifies the chance for attacks to be Critical.
Cruelty Critical Damage Rating Modifies the bonus damage dealt by Critical Hits.
Armor Up Armor Rating Reduces incoming damage from Attacks.
Bulwark Block Proficiency Reduces incoming damage when Blocking Attacks.
Bulwark Perfect Block Chance The chance that a Block is Perfect, which reduces all incoming damage to zero.
Physical Resistance Physical Resistance Reduces incoming damage from Physical Damage Attacks and Abilities.
Energy Resistance Energy Resistance Reduces incoming damage from Energy Damage Attacks and Abilities.
Critical Resistance Critical Resistance The amount of the Opponent's Critical Rating that is ignored.
Armor Shattered Armor Penetration The amount of the Opponent's Armor Rating that is ignored.
Block Penetration Block Penetration The amount of the Opponent's Block Proficiency that is ignored.
Critical Resistance Critical Penetration The amount of the Opponent's Armor, Physical Resistance, and Energy Resistance that Critical Hits ignore
Rejuvenate Regeneration Rate Modifies the amount of Health gained from Regeneration effects.
Combat Power Rate Combat Power Rate Modifies the amount of Power generated when Striking an Opponent, Blocking, or being Struck.
Offensive Combat Power Rate Modifies the amount of Power generated when Striking an Opponent.
Defensive Combat Power Rate Modifies the amount of Power generated when Blocking or being Struck.
Amplify Ability Power Rate Modifies the amount of Power generated by abilities that directly add Power to the Power Meter.
Vitalize Spirit Gain Rate Modifies the rate of charging a Striker.
Ability Accuracy Determines the chance for abilities to trigger.
Offensive Ability Accuracy Determines the chance to trigger for abilities that activate when attacking the opponent.
Defensive Ability Accuracy Determines the chance to trigger for abilities that activate when attacked by the opponent.
Challenge Rating A modifier for a Champion's base attributes. Affected by the Champion's Rarity and Rank.

Beneficial Effects[]

Icon Name Description
Amplify Amplify Increase Ability Power Rate by the given potency.
Aptitude Aptitude Increases the effectiveness of Fury, Armor, and Precision Buffs.
Armor Up Armor Up Increases Armor Rating by the given potency, reducing damage taken from hits.
File:Aspect of Evolution.png Aspect of Evolution Increases the Attack Rating, Armor Rating, Critical Rating, Critical Resistance, Block Penetration, Combat Power Rate, and Ability Accuracy by the given potency.
Auto-Block Auto-Block While active, incoming strikes are automatically blocked.
Berserk Berserk Increase Attack Rating while Unstoppable.
Block Penetration Block Penetration Attacks ignore a portion of the Opponent's Block Proficiency.
Brace Brace This Champion becomes Passively Unstoppable against the final hit of incoming Special 1, Special 2, and Heavy Attacks.
Bulwark Bulwark Increases the target's Block Proficiency.
Cleanse Cleanse When a Champion with Cleanse is inflicted with a Debuff, one Debuff on them is then removed, along with the Cleanse.
Combat Power Rate Combat Power Rate Increase Power Gained when attacking or being attacked.
Combo Shield Combo Shield While active, the Combo Meter is not reset when struck.
File:Confidence.png Confidence Increases Attack Rating and Armor Rating by the given potency.
Counterpunch Charge Counterpunch Charge A charge is spent to become Unstoppable when blocking an attack, allowing an immediate counter-attack.
Critical Resistance Critical Resistance Ignores a portion of the opponent's Critical Rating.
Cruelty Cruelty Increases Critical Damage Rating by the given potency, causing Critical Hits to deal more damage.
Cunning Cunning Increases Critical Rating and Critical Damage Rating by the given potency.
Death Immunity Death Immunity When a Champion would be Knocked Out, they aren't instead. Counts as an Immunity for Champion abilities and may confer other benefits as well.
Debuff Immunity Debuff Immunity Immune to the effects of all Debuffs.
Detonate Detonate When this Buff is Nullified or expires, it deals a burst of Energy Damage to this Champion.
[[File:|50px]] [[]]
Embolden Embolden Grants Immunity to the Opponent's Nullify, Stagger, and Fate Seal effects.
Endurance Endurance While active, reduces the duration of new non-Damaging Debuffs on the affected Champion by the given potency.
Energize Energize Increases Combat Power Rate by the given potency.
Energy Protection Energy Protection Provides full immunity to Shock, Incinerate, Coldsnap and Frostbite effects.
Energy Resistance Energy Resistance Reduces incoming damage from Energy Damage Attacks and Abilities.
Evasion Evade A chance to Passively avoid an incoming attack.
Expertise Expertise Increases the potency of new Fury, Cruelty, Pierce, and Precision Buffs by the given potency.
Extend Extend Extend the duration of future Buffs.
Fervor Fervor Increase the Ability Accuracy of the outgoing Damaging effects.
Flourish Flourish Increases Combat Power Rate and Ability Power Rate by the given potency.
Fortitude Fortitude Decreased damage taken from all sources by a percentage.
Fury Fury Increases Attack Rating by the given potency.
Glance Glance Glancing hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. Special Attack 3 cannot be Glanced.
Glancing Glancing While active, incoming hits have a 100% (unless otherwise noted) chance to Glance.
Grit Grit Unstoppable Opponents react to hits as though they weren't.
Haste Haste Become Passively Unstoppable while Dashing.
Heavy Proficiency Heavy Proficiency Increases Attack Rating during Heavy Attacks by the given potency.
File:Ignition.png Ignition This Buff does nothing. It's fuel.
Immortality Immortality Prevents the Champion from being Knocked Out.
Impact Impact Increases Block Penetration by the given potency.
Indestructible Indestructible Ignore incoming damage.
Indestructible Charge Indestructible Charge Won't take damage when attacked, removing the charge. Still reacts to being struck by attacks.
Inexorable Inexorable Inexorable Champions cannot be pushed back by Basic Attacks, and the Power they gain from being struck by Basic Attacks is increased by the given potency.
Instinct Instinct Allows the Parry Mastery to trigger its Stun against non-contact attacks.
Intensify Intensify Increases the potency of all newly created Buffs by a percentage. This does not impact Intensify Buffs.
Invisibility Invisibility Attacks have a 100% (unless otherwise noted) chance to Miss.
Invulnerable Invulnerable Prevent hits from landing on this Champion.
Jiggy With It Jiggy With It Increases Critical Rating by the given potency, and grants an Unstoppable Passive while Dodging back or Dashing forwards.
Regeneration Life Steal Regains Health based on damage dealt.
HYDRA alt 1 Lying In Hate Increases Attack Rating by the given potency, and is consumed when struck by a Special Attack 1 or 2 to grant an Indestructible Passive for the remainder of the Special Attack.
Malice Malice Increases Fury Buff Potency based on how long the fight has gone on.
Miss Miss Prevent hits from landing on this Champion.
Bulwark Perfect Block Increases the chance that a Block is Perfect, which reduces all incoming damage to zero.
Physical Resistance Physical Resistance Reduces incoming damage from Physical Damage Attacks and Abilities.
Pierce Pierce Increases Block Penetration and Armor Penetration by the given potency.
Power Efficiency Power Efficiency Reduces the cost of Specials by the given potency.
Power Gain Power Gain Gain a certain amount of Power.
Precision Precision Increases Critical Rating by the given potency, causing Critical Hits to occur more often.
Protection Protection Damage over a specified amount is clamped to only deal that amount and no more.
Protection Protection (Passive) Reduces damage taken from all sources by the given potency.
Prowess Prowess Increases Special Attack damage by the given potency.
Cleanse Purify Removes a given number of Debuffs from the Champion.
Pursuit Pursuit While active, attacks cannot be Evaded.
Rampage Rampage Increases Attack Rating while Unblockable.
Regeneration Regeneration Regains Health.
Reinforce Reinforce Incoming attacks cannot be Critical Hits.
Rejuvenate Rejuvenate Increases Regeneration Rate.
Resist Shock Resist Shock Decreases damage taken from Shock effects.
Resistance Up Resistance Up Increases Physical and Energy Resistance.
Resonance Resonance This Champion's Hits deal a burst of additional Energy Damage based on the damage dealt, of the given potency.
Reverb Reverb This Champion's Hits deal a burst of additional Physical Damage based on the damage dealt, of the given potency.
Reversal Reversal Reversal removes any Stun effects on the executing Champion, stops the incoming attack, and retaliates with a brutal hit that knocks down the Opponent.
[[File:|50px]] [[]]
Safeguard Safeguard Prevents the Champion from taking more than a percentage of Health from any source while being struck or Blocking hits.
Regeneration Self-Repair Regains Health, lost if Stunned.
File:Smoulder.png Smoulder Improves Human Torch's Temperature and Incinerate abilities.
Steadfast Steadfast While active, Unblockable Attacks can be blocked as though they weren't
Stimulate Stimulate Increases Combat Adrenaline by a flat amount.
Stoicism Stoicism Increases the Ability Accuracy of other Buffs.
Stun Immune Stun Immunity Grants immunity to Stun effects.
Trample Trample Attacks are Unblockable, except against Well-Timed Blocks.
True Accuracy True Accuracy Attacks with True Accuracy ignore Auto-Block and Evade effects.
True Damage True Damage Ignores Armor and Resistances.
True Focus True Focus Attacks with True Focus ignore Evade and Miss effects.
True Sense True Sense Attacks with True Sense ignore Auto-Block and Miss effects.
True Strike True Strike Attacks ignore Armor, Resistances, Auto-Block, and Evade.
Unblockable Unblockable Attacks cannot be blocked.
Note that some attacks cannot be blocked, despite not having the actual Unblockable status.
Uncanny Uncanny Reduces the amount of Power consumed by Specials by the given potency, and allows them to be activated at the reduced Power level.
Undermine Undermine Grants Unblockable to any Hit which the Opponent Autoblocks.
Undying Undying Prevent being Knocked Out by non-hit damage.
Unstoppable Unstoppable Won't react when struck by an attack. Still receives any damage dealt.
Untouchable Untouchable Incoming attacks have a chance to Miss equal to the given potency.
Vicious Vicious Increase the potency of Damaging Debuffs by the given potency.
Vigilance Vigilance Attacks cannot Miss.
Vigor Vigor Increase damage from all sources.
Vitality Vitality Increases the potency of Regeneration effects and the Willpower Mastery by the given potency.
Vitalize Vitalize Increases Spirit Gain Rate by the given potency.
Zeal Zeal Prevents Adrenaline from decaying while active

Detrimental Effects[]

Damaging[]

Icon Name Description
Acid Burn Acid Burn While active, deals Direct Damage and reduces Regeneration Rate by 30% of its current value.
Bleed Bleed Deals Direct Damage while active.
Critical Failure Critical Failure Inflicts Energy Damage whenever an ability had a chance to activate but didn't.
Curse Curse Deals Energy Damage while active and automatically steals any Buffs that activate.
Degeneration Damnation Deals Direct Damage while active. Opponents under Damnation are also Power Locked, Heal Blocked, and Fate Sealed.
Degeneration Degeneration Deals Direct Damage while active.
Disintegrate Disintegration Deals Direct Damage while active. The affected Champion's Combat Power Rate is reduced by the given potency.
Neurotoxin Neurotoxin Inflicts Direct Damage over time and inflicts Stun upon expiry.
Nova Flame Nova Flame Deals Energy Damage over time, also removing Perfect Block chance and loweing Block Proficiency by the given potency.
Power Burn Power Burn Remove a certain amount of Power from the target, then deal them Direct Damage (unless another damage type is specified) proportional to the amount of Power removed.
Shbleed Dooboof Shbleed Dooboof Deals Direct Damage while active.
Shock Shock Deals Energy Damage while active.
Soul Barb Soul Barb While active, deals Energy Damage per second for each Buff on the affected Champion.

Non-Damaging[]

Icon Name Description
Slow Agility Reduces the Ability Accuracy of Evade and the Dexterity Mastery.
Armor Break Armor Break Reduces Armor Rating by the given potency and removes an Armor Up effect.
Armor Shattered Armor Shattered Prevents further Armor Breaks and reduces the Ability Accuracy of Armor Up effects by 200%.
Atrophy Atrophy Reduces the duration of Buffs.
Beeper Beeper Adds a Passive defensive ability to the affected Champion that can fail when struck. Failure is indicated by a beep.
Bleed Vulnerability Bleed Vulnerability Increases the potency of incoming Bleeds.
Buff Immunity Buff Immunity Affected Champions are Immune to Buffs. Any active on application are removed, and new ones cannot be gained.
[[File:|50px]] [[]]
Busted Busted Increases potency of Incinerate and Coldsnap effects and deals bonus damage on Critical Hits.
[[File:|50px]] [[]]
Charm Charm Increases the potency of incoming Power Steal, Drain, and Burn effects. Also decreases the potency of Power Gain, Energize, and Inexorable effects.
Coldsnap Coldsnap Inflicts Energy Damage over time and prevents Evasion.
Combo Detonation Combo Detonation If the Opponent does not build the number of Combos specified before this ability expires, they take a burst of Direct Damage.
Concussion Concussion Decreases the chance for abilities to trigger.
Corrosion Corrosion Deals Physical Damage while active, increased by up to 100% scaling with reductions in the target's Armor Rating.
Cowardice Cowardice Reduces Special Attack Damage by the given potency.
Crush Crush While Crushed, incoming attacks cannot be Blocked.
Daunted Daunted The affected Champion takes increased damage during their Opponent's Special Attacks by the given potency.
Debilitate Debilitate Increases the duration of newly inflicted Debuffs, other than Debilitate.
Debuff Siphon Debuff Siphon Increase the potency of incoming Damaging Debuffs, as well as reduce the potency of outgoing Damaging Debuffs by the given potency.
Decelerate Decelerate Reduces Unstoppable and Evade Ability Accuracy by the given potency. This is a flat reduction.
Degeneration Vulnerability Degeneration Vulnerability Increases the potency of incoming Degenerations.
Inverted Controls Delirium Reduces Defensive Combat Power Rate by the given potency and inverts Dash and Dodge controls.
Neutralize Destroy Removes a given number of Buffs from the target and replace them with a Rubble Buff that has no effect and lasts for described duration.
Devolve Devolve Reduces Attack Rating, Armor Rating, Critical Rating, Critical Resistance, Block Penetration, and Combat Power Rate by the given potency.
Disarm Disarm Caps Attack Rating and Block Proficiency, preventing it from increasing above a set amount (50% of current Attack Rating and Block Proficiency unless otherwise stated).
Degeneration Vulnerability Disintegration Vulnerability Increases the damage potency of incoming Disintegrations.
Disorient Disorient Decreases Defensive Ability Accuracy and Block Proficiency by the given potency.
Distraction Distraction Affected Champions cannot Evade or Auto-Block.
Energy Vulnerability Energy Vulnerability Decreases Energy Resistance by the given potency, which increases incoming Energy Damage from Attacks and Abilities.
Power Drain Enervate Prevents Power from being generated when struck.
Ensnare Ensnare Prevents Evade from activating and reduces Ability Accuracy by 30% (Unless stated otherwise).
Exhaustion Exhaustion Reduces Critical Damage by the given amount.
Falter Falter Attacks have a 100% (unless otherwise noted) chance to Miss.
Fate Seal Fate Seal Nullifies all Buffs and prevents new Buffs from activating.
Fatigue Fatigue Reduces Critical Rating by the given amount.
Fear Fear Reduces Unblockable Ability Accuracy by a flat 100% and removes Perfect Block Chance.
Fragility Fragility Decreased Block Proficiency, increased Critical Damage Rating against this Champion.
Frostbite Frostbite Deal Energy Damage upon expiring.
Fumble Fumble Prevents the Dexterity Mastery from activating during Special Attacks.
Halt Halt Unstoppable Champions react to hits as though they weren't.
Heal Block Heal Block Prevents Health gain.
Hinder Hinder Reduces the potency of all newly created Buffs by a percentage.
Incinerate Incinerate While active, deals Energy Damage, reduces Block Proficiency by 50%, and removes Perfect Block chance.
Incinerate Vulnerability Incinerate Vulnerability Increases the potency of incoming Incinerates.
Ineptitude Ineptitude Reduces potency of Buffs.
Infuriate Infuriate The Opponent becomes more aggressive and their Offensive Ability Accuracy is reduced by the given potency.
Injury Injury Hitting an Injured Opponent will bypass some of their Physical Resistance.
Instants Siphon Instants Siphon Increase the potency of incoming Damaging Instant effects, as well as reduce the potency of outgoing Damaging Instant effects by the given potency.
Intimidate Intimidate Increases chance to Block and reduces Block Proficiency by the given potency.
Invalidate Invalidate Removes the listed number of Prowess effects.
Inverted Controls Inverted Controls Swiping right causes your Champion to Dash backwards. Swiping left causes them to Dash forwards.
Marked Marked Reduces the Ability Accuracy of Regeneration, Immortality, Indestructible, and Death Immunity effects by 100%. This is not affected by Ability Accuracy Reduction.
Energy Damage Neuroshock While active, deals Energy Damage and prevents Miss.
Neutralize Neutralize Decreases Buff Ability Accuracy by the given Potency.
Never Back Down Never Back Down The target is prevented from moving backwards when they dodge.
Fate Seal Nullify Removes a given number of Buffs from the target.
Overload Overload Causes hits to deal an additional burst of the damage recently dealt as Energy Damage.
Panic Panic Affected Champions cannot Evade or cause attacks to Miss.
Petrify Petrify Reduces Ability Power Rate and Regeneration Rate by the listed percent.
Physical Vulnerability Physical Vulnerability Reduces Physical Resistance by the given potency, which increases incoming Physical Damage from Attacks and Abilities.
Plasma Plasma While active, deals Energy Damage, reduces Block Proficiency by 50%, and removes Perfect Block chance.
Poison Poison While active, deals Direct Damage and reduces Regeneration Rate by 30% of its current value.
Power Detonation Power Detonation Deals Energy Damage upon expiring naturally. This effect is removed if the affected Champion uses a Special Attack.
Power Steal Power Dissolve While active, whenever the affected Champion loses Power due to any reason other than Special Activation, they are dealt Direct Damage corresponding to the percent of Max Power lost multiplied by the given potency.
Power Drain Power Drain Remove a certain amount of Power from the target.
Power Lock Power Lock Prevent the target from gaining Power by any means.
Power Reroute Power Reroute While active, if the Opponent has a decreased Combat Power Rate relative to their starting Combat Power Rate, gain increased Combat Power Rate based on how much it was lowered by. For each rank in the Collar Tech Mastery, gain an additional 3% Combat Power Rate.
Power Steal Power Steal Reduce the target's Power and gain the same amount, unless specified otherwise.
Power Sting Power Sting Deals Direct Damage when the affected Champion activates a Special Attack, then is removed.
Pulverize Pulverize Removes one Armor Up effect and deals Direct Damage.
Rage Rage Has no effect.
Retribution Retribution When the affected Champion activates a Special Attack, they take increased damage from all sources by the given potency until the end of their Special Attack.
Root Root Rooted Champions cannot move, but can still Attack, Block, and Dodge. Activating a Special Attack removes Root and prevents it from applying. Rooted Defenders are more likely to throw Heavy Attacks, and cannot activate Special Attack 1 or 2 unless otherwise indicated.
Rupture Rupture Deals Physical Damage while active.
Sabotage Sabotage Lowers Defensive Ability Accuracy and deals Direct Damage when abilities fail to trigger while striking the Opponent.
Shock Vulnerability Shock Vulnerability Increases the potency of incoming Shocks.
Shrivel Shrivel Lowers Combat Power Rate and Ability Power Rate by the given potency.
Sleep Sleep Sleeping Champions cannot attack, block, or move. This ability is removed when they are hit. Sleep cannot be activated if triggered during the Opponent's Special Attacks.
Slow Slow Causes Champions who are Unstoppable to react to hits as though they weren't. Reduces Unstoppable and Evade Ability Accuracy by a flat 100%. Doesn't trigger against natural Class Advantage, except for Superior.
Smother Smother Deals Energy Damage when attempting to regenerate health while Heal Blocked.
Special 1 Lock Special 1 Lock Prevents the activation of Special Attack 1.
Special 2 Lock Special 2 Lock Prevents the activation of Special Attack 2.
Distraction Special Concussion Reduces the Ability Accuracy of Special attacks
Special Lock Special Lock Prevents the activation of Special Attacks.
Special Power Drain Special Power Drain When an affected Champion activates a Special Attack, the indicated percentage of their remaining Power is passively Power Drained. The Power Drain is unaffected by Ability Accuracy.
Special Weakness Special Weakness Lowers Attack Rating specifically during Special Attacks. Cannot reduce below 0.
Spectre Spectre The potency of this Champion's regeneration abilities is reduced. At high potency, this can invert regeneration abilities.
Spirit Drain Spirit Drain Drains Spirit Gauge.
Fate Seal Stagger When a Champion with Stagger is inflicted with a Buff, one Buff on them is then removed, along with the Stagger.
Root Stifle Reduces Offensive Combat Power Rate by the given potency.
Stun Stun Prevents moving, attacking, or defending.
Sunder Sunder Reduces Critical Resistance to 0 and prevents it from increasing.
Power Drain Suppression Reduces Combat Power Rate by the given potency.
Taunt Taunt Reduces Attack Rating by 40% (unless otherwise noted) and increases chance to activate a Special Attack by 70%.
Torment Torment Increases the duration of all incoming Damaging Debuffs.
Tracking Tracking Incoming attacks cannot Miss.
Tranquilize Tranquilize Decreases Debuff Ability Accuracy by the given Potency.
Trauma Trauma Causes incoming hits to deal an additional burst of the damage recently dealt as Physical Damage.
Unsteady Unsteady Incoming Attacks have a chance to Passively Glance. Chance is equal to the given potency. The Glancing is unaffected by Ability Accuracy.
Vulnerability Vulnerability Reduces Physical Resistance and Energy Resistance by the given potency.
Weakness Weakness Lowers Attack Rating. Cannot reduce below 0.
Whiplash Whiplash Inflict damage when this effect expires naturally.
Wither Wither Lowers Ability Power Rate by the given potency.

Instant Effects[]

Name Nature Description
Adrenaline Beneficial Stored as a white Health bar which decays over time. Dealing damage with attacks converts stored Adrenaline into Health, based on the level of the attack. This conversion is not affected by Regeneration Rate and cannot be prevented by Heal Block or similar effects. Max Adrenaline is equal to Max Health.
Banished Detrimental When the Opponent gains a Banished effect, it is immediately removed.
Destroy Detrimental Removes a given number of Buffs from the target and replace them with a Rubble Buff that has no effect and lasts for described duration.
Glance Beneficial Glancing hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. Special Attack 3 cannot be Glanced.
Invalidate Detrimental Removes the listed number of Prowess effects.
Nullify Detrimental Removes a given number of Buffs from the target.
Pulverize Detrimental Removes one Armor Up effect and deals Direct Damage.
Purify Beneficial Removes a given number of Debuffs from the Champion.
Tenacity Beneficial Removes a given number of Debuffs from the Champion.
Thorns Detrimental Instant damaging effects taken while striking the Opponent.

Other Effects[]

Name Description
Dodge Prevents the Champion from being struck when dodging backwards.
Fractured Power Bar Eidols can perform any Special Attack as long as they have the Power to do so.

As a Defender, Eidols have the following chances to throw Special Attacks based on their bars of Power:

  • 1 Bar of Power - 100% chance to perform Special 1.
  • 2 Bars of Power: 66% chance to perform Special 2 | 34% chance to perform Special 1
  • 3 Bars of Power: 60% chance to perform Special 3 | 30% chance to perform Special 2 | 10% chance to perform Special 1.
Guaranteed Critical Hit Causes attacks to be Critical, regardless of Critical Rating.
Severe Debuff A type of Debuff that cannot be removed by Purify and Cleanse.

Masteries[]

For a full list of Masteries, see Mastery.

Mastery Description
Coagulate All Champions: Incoming Bleed Debuffs and Passives have reduced potency.
Dexterity All Champions: While Dodging back, the Champion cannot be struck by attacks. Avoiding an Attack this way grants a Precision Buff.
Mystic Dispersion Mystic Champions: Gain a burst of Power each time a Buff on their Opponent expires or is Nullified.
Parry Performing a Well-Timed Block activates the Parry Mastery, increasing Block Proficiency and Stunning the Opponent for a period of time.
Serum Science Science Champions: Gain increased Energy Resistance.
Suture All Champions: Incoming Bleed Debuffs have reduced duration.

Miscellaneous[]

Term Description
Buff Beneficial effects with a border, that can be removed by Nullify.
Combo Meter A counter that keeps track of your Combo, and increments by 1 for every attack landed. Resets when struck.
Cross-Fight Ability Abilities that can be applied to either Attackers or Defenders and last for multiple fights within a Quest.
Debuff Detrimental effects with a border, that can be removed by Purify.
Fixed Associated value cannot be modified by any means.
Flat Flat modifications alter an attribute by the given potency directly, instead of by a percentage of the original attribute.
Instant Instant effects, such as bursts of damage, have a base duration of 0 seconds. Effects with durations that are reduced to 0 do not qualify.
Passive Effects without a border that can either be beneficial or detrimental.
Persistent Charge A resource belonging to a Champion that persists between fights within the same quest.
Power Manipulation Effects that modify the amount of Power in a Champion's Power Meter, or modify their Combat Power Rate, or Ability Power Rate.
Pre-Fight Ability Abilities that must be activated in the pre-fight menu, before entering a fight.
True-Type All effects with True in their name. Currently includes True Damage, True Accuracy, True Strike, True Sense, and True Focus.

Navigation[]

[ve]
Marvel: Contest of Champions Terminology
Game Modes Alliance WarArena (QuickMatch3 vs. 3) • BattlegroundsIncursions
Quests Alliance QuestBack IssuesDaily QuestEvent Quest (Story) • Special EventStory Quest
Champions Fighting AttackBlockBuffCombo • Damage (DirectPhysicalEnergy) • DashDebuffDodgeNodesPowerSpecial AttackStriker
Stats ArmorArmor PenetrationAttackBlock (PenetrationPerfect Block ChanceProficiency) • Class (Bonus) • Combat Power RateCritical Rating (DamagePenetrationResistance) • Energy ResistanceHealthHero RatingPhysical ResistancePrestigeRegeneration RateSignature AbilitySpirit Gain RateSynergy BonusTagsTierUpgradingVictory Animation
Resources Items Boosts (ArenaChampion) • CatalystsCrystals (Featured ChampionGrouped ChampionMiscellaneousShards) • Duel CreditsEnergy RefillsHealth PotionsISO-8Mastery CoresRank Down TicketRank Up GemRevivesSignature Stone
Treasury ArtifactsBattle ChipsElder's MarkGloryGoldLoyaltyMysteriumTrophy TokensUnits
Progression CalendarCutscenesEnergyMasterySolo EventsSolo ObjectivesStory MilestonesTutorial (Introduction) • XP
Miscellaneous Alliance (ChatEvents) • The ContestCalloutsChatElder's AlphabetFeatured ChampionsGatesGiftingLocationsMarvel: Realm of ChampionsProfile PicRelicsSummonerSummoner ShowdownSummoner's ChoiceTitles