Marvel Contest of Champions Wiki
Marvel Contest of Champions Wiki
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The Champion (Power Stone) is a non-playable enhanced version of The Champion and the final boss of Chapter 2 of Act 6. Being a Combined Champion, he has a class advantage against all other Classes.

Abilities[]

Persistent Charge

  • The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 8 Persistent Charges.
  • Every 13 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +X Attack Rating for 4.20 seconds.
Tier Attack Rating
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 +1863.4
  • 1 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when one of his Fury Buffs is Nullified by the opponent.

Champion of the Universe

  • The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 40% faster and increases the Duration and Ability Accuracy of all of his Buffs by a flat +60%.
  • Contest’s Greatest Fighters: All of the Summoner's Champions.

While attacking or defending the final node in a Quest

  • +X Armor and Block Penetration.
Tier Armor and Block Penetration
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 +750

Light Attacks – Requires 2 Persistent Charges

  • Activates True Accuracy for 7 seconds if intercepting the opponent’s Dash Attack, allowing him to ignore Auto Block and all Evade effects.

Medium Attacks – Requires 3 Persistent Charges

  • Inflicts an Armor Break if intercepting the opponent’s Dash Attack, reducing Armor Rating by X for 6 seconds.
Tier Armor Rating reduction
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 964.29

Power Stone

  • Tryco Slatterus channels the might of his Power Stone to strengthen and enhance his abilities based on how full his Health is. Only 1 Power Stone threshold may be active at a time.

Between 100% and 70% Health - Pre-Show

  • At the start of the fight The Champion instantly regenerates 30% of the Health Points his opponent is missing.
  • If The Champion is already at 100% of his max Health, he instead begins the fight with 3 of his Fury Buffs active.

Between 70% and 40% Health - Opening Bout

  • While The Champion is Unstoppable, any contact with him leaves the Attacker Stunned for 2.50 seconds.
  • All of The Champion's Light Attacks are Unblockable and he fights aggressive.

Between 40% and 10% Health - Main Event

  • All of The Champion's Medium Attacks are Unblockable and he becomes very aggressive.
  • The Champion deals 10% of his Attack as Direct Damage to the Attacker every time they Stagger or Nullify a Buff on him.
  • Whenever a Damage Over Time or Stun Debuff is placed on The Champion, he has a 100% chance to shrug it off instantly.

Between 10% and 0% Health - Dark Match

  • The Champion Gains 5 Indestructible Charges. Avoiding a Special attack with the Dexterity Mastery removes one Charge (Cooldown: 1 seconds) and grants the Attacker Prowess. When all the Charges have been removed, The Champion is only able to be damaged from Special Attacks.

Passive

  • Any damage dealt that would push The Champion into Dark Match is capped until he enters the mode. Additionally, while he has any Indestructible effects, his Regeneration abilities will not activate.

Signature Ability[]

Primal Fury - Passive

  • When at least one of his Fury Buffs is active, The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by X%. Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent’s Basic Attacks for 5 seconds.
Tier Armor Break
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 80.16%
  • While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates X% of the damage taken this fight per second, excluding the amount already regenerated by this ability. This ability can regenerate up to a maximum of 5% Health per second.
Tier Regeneration
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 1%
  • In addition to regenerating Health, The Champion is immune to Fate Seal, Heal Block, Petrify, and any effects that modify Regeneration other than Poison.

Special Attacks[]

Special Attack 1

  • When The Champion has 4 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating X Health over 3 seconds.
Tier Regeneration
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 2371.88

Special Attack 2

  • Spends 2 Persistent Charge(s) if hitting the opponent, granting +X Critical Rating for this attack.
Tier Critical Rating
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 +9000

Special Attack 3

  • Spends 2 Persistent Charge(s) to activate a Fury Buff, granting +X Attack Rating for 10 seconds. This Fury counts towards The Champion’s Primal Fury Signature Ability.
Tier Attack Rating
TierStar2TierStar2TierStar2TierStar2TierStar2TierStar2 +677.6

References[]

Navigation[]

Combined List of Combined Champions Combined
[ve]

Playable: Summoned SymbioidSummoned Symbiote
Not Playable: GlykhanGwenmasterMaestroNameless CollectorNameless GrandmasterNameless GuillotineNameless HyperionNameless King GrootNameless Scarlet WitchNameless ThanosNameless VisionSuperior KangThanos (Infinity Gauntlet)The ChampionThe CollectorThe GrandmasterTreasure Deadpooloid

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