The Destroyer is a Mystic Champion. Being a Cosmic Champion, he has a Class Bonus against Cosmic Champions, but has a disadvantage against Science Champions.
Bio[]
When the Celestials threatened humanity with judgment and possible execution, Odin and the other All-Fathers crafted a weapon to oppose the Celestials and protect their human worshippers. Infusing a mysterious metal with the power of every All-Father, Odin built the mighty enchanted construct known as The Destroyer. With strength and durability surpassing even the legendary metal Uru, The Destroyer is a terrifying weapon of mindless devastation.
Mechanics[]
The Destroyer's goal is to build enough Destruction Charges to activate its powerful Power Gain so it can quickly reach the Special 3. Destruction Charges can be gained by activating the Special 1 Attack, intercepting, punishing Heavy and Special Attacks. Once the Destroyer gains enough Charges it can inflict long lasting Degeneration with the Special 3. Once the Special 3 has been activated and the Opponent is suffering from Degeneration, loop the Special 2 as often as possible in order to combo the effects from Special 2 with the Degeneration from the Special 3..
Abilities[]
Always Active
- The Destroyer is a magical non-magnetic construct Immune to Slow, Armor Break, Poison, and Bleed. Additionally, the Salve and Willpower Masteries are disabled.
- The Destroyer is a killing machine devoid of emotions, it is Immune to Infuriate and Intimidate effects.
- All Attacks Destroy any Indestructible and Immortality Buffs on the Opponent, replacing them with Rubble Buffs that last 15 seconds.
- When the Opponent gains a Buff while attacking the Destroyer’s Block, Destroy one of their newest Buffs and replace it with a Rubble Buff.
Dev Notes: The Buff Destroy ability does not trigger Mystic Dispersion because it is not a Nullify.
Magically Enchanted Armor
- The Destroyer is Passively Unstoppable while Dashing towards the Opponent, plus 0.5 seconds after. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds or until the Opponent gains 3 Buffs.
- While the Opponent has an active Buff, gain a Protection Passive, reducing damage taken by 5% for each Buff, to a max of 5 Buffs.
Dev Notes: The Unstoppable dashing offers some nice protection for safe intercepts, allowing the Destroyer to gain lots of Destruction Charges. The Protection it gains against Buffs, while nice for an attacker, is especially powerful when the Destroyer is the defender as it can extend the fight, giving the Destroyer more time to gain his Destruction Charges.
Destruction Charges - Max: 100
- Gain 2 Destruction Charges when Immunity to Armor Break triggers, when the Opponent gains a Buff, or fails to gain a Buff due to Buff Immunity. Gaining Charges from Buff Immunity can only trigger once every 1.5 seconds.
- Gain 5 Destruction Charges when Intercepting the Opponent and when Punishing a Heavy or Special Attack.
- Lose 1 Charge when inflicted with a non-Damaging Debuff other than Stun.
- Every 25 Charges, gain a Fury Passive granting +1601.6 Attack Rating for 20 seconds. These Passives refresh on a Special Attack 3 or when the Opponent is knocked down. Max stacks: 4.
- When reaching 100 Charges, consume them and gain a Power Gain Passive, granting 4 Bars of Power over 10 seconds. While this Power Gain is active, the Destroyer cannot gain new Charges.
Dev Notes: This Power Gain from this ability is so powerful that it allows you to throw a Special 3 Attack and there is still one power of Bar left to give, which allows you to quickly reach the Special 2 and combo it with the Degeneration of the Special 3.
Signature Ability[]
Ultimate Asgardian Weapon
- The Destroyer’s personal Power Gain pauses while at 3 Bars of Power. While any Power Gain effect is active, Special Attack 3 damage is increased by 50%.
- The Protection Passive potency from Magically Enchanted Armor is increased by a flat 5% per Buff.
- When struck, inflict an instant Rupture dealing 40% of the damage prevented by personal Protection as Physical Damage, to a max of 1601.6 Damage. This Rupture also Destroys an Indestructible or Immortality Buff on the Opponent.
Dev Notes: The Power Gain pausing at 3 bars of Power allows the player time to choose when to activate the Special 3 at the best time possible without having to worry about losing precious Power. Additionally, the Signature Ability grants the Destroyer a Thorns ability while the Opponent has a Buff, so it is always wise to choose a Champion that triggers few Buffs when fighting against the Destroyer.
Special Attacks[]
Special Attack 1 - Crushing Strike
- Each attack grants 10 Destruction Charges on a Hit, Block, or Whiff. If the Opponent Dodges the attack with the Dexterity Mastery or a Dexterity replacement, no Charges are gained. As a Defender, gain 15 Charges instead.
- The final hit is Passively Unblockable and inflicts a non-stacking Hinder Debuff of 75% potency for 20 seconds. If the Opponent is against the wall, all hits are Unblockable.
Dev Notes: The only way to prevent the Destroyer from gaining Destruction Charges during the Special 1 is to dodge its attacks with the Dexterity Mastery or a Dexterity replacement. If you do not prevent it from gaining these Charges, the Destroyer can gain its Power Gain in three Special 1 activations, which would put it at 3 Bars of Power and end the fight.
Special Attack 2 - Visor Blast
- The first hit pauses any Degeneration effects for 10 seconds.
- The Destroyer is Passively Unblockable during the final 3 hits.
- The final hit deals a burst of 9009 Direct Damage, but its potency is increased by 200% against an Opponent suffering from Degeneration.
Dev Notes: As a Defender his Special 2 always packs enough punch to one shot you, so never try to block the Visor Blast attack. As an attacker the Special 2 is a lot more powerful if activated when the opponent is suffering from a Degeneration.
Special Attack 3 - Mega Visor Blast
- Inflicts a Degeneration Passive, dealing [12012 Direct Damage over 15 seconds.
- Gain an non-stacking Energize Passive of 33% Potency for 10 seconds, paused during the Destroyer’s Special Attacks. While this Passive is active, Special Attack 3 cannot be activated and Specials 1 and 2 grant no Power to the Opponent.
- Gain an Unblockable Buff for 6 seconds.
Dev Notes: The Special 3 is powerful, but it becomes even more powerful when synergized with the Special 2, so it is always more efficient to reach 3 Bars of Power through its personal Power Gain so you still have a bar of Power left after activating the Special 3. Without that extra bar of Power you may not be able to reach 2 Bars of Power before the Degeneration from the Special 3 expires.
Synergy Bonuses[]
Strengths and Weaknesses[]
Strengths[]
- Protection
- Against opponents with Buffs the Destroyer gains a Protection that reduces any incoming damage.
- Power Gain
- Its Power Gain is so powerful that it will shoot you straight to the Special 3 and there will be some Power left to speed up the next loop.
- Immunities
- The Destroyer is Immune to many common effects and is also Immune to Slow while being able to go Unstoppable.
Weaknesses[]
- Non-Damaging Debuffs
- Inflicting the Destroyer with non-Damaging Debuffs removes a Destruction Charge and can impede him from ever activating its Power Gain.
- Wither
- Wither is easily capable of reversing the Destroyer’s Ability Power Gain, causing his powerful Power Gain to become a very debilitating Power Drain.
- No Buffs
- The Destroyer gains Destruction Charges when the opponent gains Buffs, so not gaining Buffs slows it down, but it won’t stop it because it still can gain Charges with its Special 1 Attacks.
- Grit
- The Destroyer is Slow immune, but Grit can counter its Unstoppable.
Recommended Masteries[]
Mystic Dispersion[]
- The Destroyer like any other Mystic can make good use of this mastery.
Liquid Courage and Double Edge[]
- The Destroyer is Immune to Poison and Bleed, so it can make good use of these Masteries without any of the negative effects.
Recommended Relics[]
Ghost Rider[]
- The Destroyer gains a lot by having its Degeneration improved and the extra Degeneration provided by the Striker makes the Special 2 loop a lot more accessible.
Juggernaut[]
- With this relic the Destroyer can increase the potency of its already powerful Power Gain even more, allowing for really easy Special 2 loops after the Special 3 has been activated.
References[]
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List of Mystic Champions |
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Playable: Absorbing Man ● America Chavez ● Black Widow (Claire Voyant) ● Diablo ● Doctor Doom ● Doctor Strange ● Doctor Voodoo ● Dormammu ● Dragon Man ● Ebony Maw ● Enchantress ● Ghost Rider ● Guillotine ● Guillotine (Deathless) ● Iron Fist ● Iron Fist (Immortal) ● Juggernaut ● Kindred ● Kushala ● Loki ● Longshot ● Magik ● Mangog ● Man-Thing ● Mephisto ● Mojo ● Mordo ● Morningstar ● Purgatory ● Rintrah ● Sasquatch ● Scarlet Witch ● Scarlet Witch (Classic) ● Shathra ● Sorcerer Supreme ● Spider-Man (Supreme) ● Spiral ● Symbiote Supreme ● The Destroyer ● The Hood ● Thor (Jane Foster) ● Tigra ● Unstoppable Colossus ● Werewolf By Night ● White Tiger ● Wiccan ● Wong
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