The Hood is a Mystic Champion. Being a Mystic Champion, he has a Class Bonus against Cosmic Champions, but is weak to Science Champions.
Bio[]
Always fascinated with super humans, young petty thief Parker Robbins used his gains to help his family, including his ailing mother. When a burglary took an unexpected turn, Parker found himself in possession of a pair of mystical boots and cloak. Struggling to understand the supernatural items, he learned they granted him limited powers, including invisibility and the ability to walk on air. Dubbed "The Hood" by the police, Parker soon found himself forced down a darker path, using his newfound powers to start his own criminal empire to ensure the safety of his family.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
- | - | - | |
- | - | - | |
3591 | 15508 | 1148 | |
- | - | - | |
- | - | - | |
- | - | - |
Abilities[]
Hex Pistols – Loaded Bullets: 28 – Max Loaded Bullets: 42[]
- The Hood’s Bullets Persist from fight to fight within a Quest.
- Nullify a Buff: Load 2 Bullets.
- Make the opponent Miss while Invisible: Load 1 Bullet when the Invisibility ends.
Hex Pistols – Medium Attacks and Special 2[]
- 100% chance to Fire a Bullet and inflict a stacking Hex, lasting 12 seconds. Each Hex deals a burst of 1963.5 Energy Damage when it Expires and is Refreshed when a new Hex is gained.
Note: Hood’s new damage mechanic, stack up a ton of these and cash in for big damage on the heavy attack!
Dash Back and Hold Block for 1.2 Seconds[]
- 100% chance to gain an Invisibility Buff lasting 8 seconds.
- When Ending: Invisibility goes on Cooldown for 6 seconds.
- While Active: Hood’s Attacks gain +634.62 Critical Damage Rating and ignore 75% Armor Rating and Block Proficiency.
- While Active: Incoming attacks have a 120% chance to Miss. Each time the opponent Misses an attack, this Miss chance is decreased by a flat 20% until the Invisibility ends.
Critical Hits[]
- 100% chance to inflict a non-stacking Stagger Passive lasting 5 seconds. When a Staggered opponent gains a Buff, that Buff and all Buffs triggered at the same time are Nullified.
- When this Stagger ends, it inflicts 589.05 direct damage on the opponent and heals The Hood for a matching amount.
Heavy Attacks[]
- Refresh the duration of all Personal Bleed and Fate Seal effects Hood has applied to the Opponent.
- Cause all Hexes to Expire immediately, with +100% Potency.
Signature Ability[]
- Dark Dealing
- With help from Dormammu, the Hood empowers his demonic equipment further, granting him Stun Immunity and Power Steal while his Invisibility is on cool down.
- Basic Attack: With some help from Dormammu, the Hood learns to better harness his demonic equipment. While his Invisibility is in cool down, the Hood becomes Stun Immune and his basic attacks have a X% chance to Steal 10% of the opponent's Power.
Tier (Level) | % Chance/ Drain |
---|---|
Signature Ability (8) | 30.84 |
Signature Ability (20) | 37.82 |
Special Attacks[]
Special 1: Eldritch Arc – Reaching deep into his granted power, The Hood casts out an arc of chaotic lightning.
- Shocks the opponent, dealing 130% of the Hood’s Attack as Energy Damage over 7.5 seconds. When the Shock expires, the opponent is Stunned for 0.75 seconds. This effect cannot interrupt Special Attacks.
Special 2: Occult Onslaught – Calling forth his supernatural handguns, The Hood creates a bit of distance and empties the clips into his target.
- Fate Seals for 6.5 seconds.
- Each bullet inflicts one Hex.
- This attack triggers Invisibility.
Special 3: Dark Pact – Overwhelmed by the dark power inside him, Parker begins to transform into something else entirely.
- This attack deals 65% increased damage for each full bar of power the opponent has at time of impact.
- 100% chance to inflict Bleed, dealing 130% of your Attack as direct damage over 6 seconds.
Synergy Bonuses[]
Recommended Masteries[]
- Mystic Dispersion
- The Hood’s Fate Seal on his Special 2 allows him to trigger Mystic Dispersion multiple times with a single ability. Combine it with Stagger for even more triggers. Once his Signature Ability has been unlocked and he gains Power Steal, he’ll be rolling in Power!
- Stupify
- The Stun at the end of the Hood’s Shock Debuff is quite short, and you have to almost be dashing in before the shock ends to successfully land a hit. Stupify nearly doubles the window to land that critical first hit of your combo.
- Glass Cannon
- The Hood’s Invisibility is great at prevent him from taking hits. Glass Cannon dovetails beautifully with this, allowing the Hood to take full advantage of the Attack bonus, while ignoring much of the penalty.
Strengths and Weaknesses[]
Strengths[]
- Storm
- Storm has a lot of damage available to her, a lot which is in her Special Attacks, which also have strong Stun effects attached to them. However, The Hood has the ability to simply avoid being hit with Invisibility, and once his Signature Ability is unlocked, he’s immune to the Stun effects, if he does get hit while his Invisibility is on cooldown. His staggers and Fate Seal also help with Storm's many Prowess buffs
- Hyperion
- One of the toughest parts of fighting Hyperion are his repeated Power Gains. Between his Stagger, his Fate Seal, and his Power Steal to avoid him getting to a Special 3, The Hood counters this very effectively, on top of the obvious class advantage.
- Scarlet Witch (Classic)
- Ah Scarlet Witch (Classic), you never really know what you’re going to get against her, unless of course she spends the entire fight Hexed, Fate Sealed, and Staggered. Fate Seal and Stagger to Nullify any Buffs Scarlet Witch (Classic) triggers, and the Ability Accuracy reduction from Hex Magic to lower the chance that Chaos Magic triggers at all.
Weaknesses[]
- Black Panther (Civil War)
- Black Panther (Civil War) can be a tricky matchup for the Hood. All of Black Panther’s attack are contact attacks minimizing the effect of Invisibility. Also Black Panther’s ability to reflect Stuns, makes using the Hood’s Special 1 a risk, as while it may have been safe when the attack was triggered, there’s no way to un-trigger if it becomes clear the Stun will reflect.
- Ant-Man
- Ant-Man is immune to Buffs, making the Hood’s Stagger and Fate Seal abilities pretty underwhelming, combining this with being at a Class Advantage, and his Glancing and Fatigues to counter Critical Hits, makes Ant-Man a tough and slow fight.
- Human Torch
- The Human Torch can bypass Miss effects by raising his temperature. Also all of Hood's attacks are considered to be Energy by the Human Torch, allowing him to gain Smoulders and apply Incinerates. Avoid this matchup whenever possible
- Rhino
- Rhino’s an in your face Champion, pushing his opponent’s back against the edge of the arena. His chance to go Unblockable while dashing in makes the dash back and block trigger for Invisibility an iffy proposition halving the up-time on this powerful effect.
Trivia[]
External Links[]
References[]
[]
List of Mystic Champions |
---|
[v ● e]
Playable: Absorbing Man ● America Chavez ● Black Widow (Claire Voyant) ● Diablo ● Doctor Doom ● Doctor Strange ● Doctor Voodoo ● Dormammu ● Dragon Man ● Ebony Maw ● Enchantress ● Ghost Rider ● Guillotine ● Guillotine (Deathless) ● Iron Fist ● Iron Fist (Immortal) ● Juggernaut ● Kindred ● Kushala ● Loki ● Longshot ● Magik ● Mangog ● Man-Thing ● Mephisto ● Mojo ● Mordo ● Morningstar ● Purgatory ● Rintrah ● Sasquatch ● Scarlet Witch ● Scarlet Witch (Classic) ● Shathra ● Sorcerer Supreme ● Spider-Man (Supreme) ● Symbiote Supreme ● The Destroyer ● The Hood ● Thor (Jane Foster) ● Tigra ● Unstoppable Colossus ● Werewolf By Night ● White Tiger ● Wiccan ● Wong
|
List of Dimensional Beings |
---|
America Chavez ● Ant-Man (Future) ● Cosmic Ghost Rider ● Dormammu ● Galan ● Ghost Rider ● Magik ● Mephisto ● Morningstar ● Purgatory ● Shathra ● Spiral ● Spot ● The Hood |