Viv Vision is a Tech Champion. Being a Tech Champion, she has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.
Stats[]
Tier | Max Rating | Max Health | Max Attack |
---|---|---|---|
![]() ![]() |
589 | 1848 | 183 |
![]() ![]() |
- | - | - |
![]() ![]() ![]() |
1564 | 4911 | 485 |
![]() ![]() ![]() |
- | - | - |
![]() ![]() ![]() ![]() |
3932 | 12315 | 1216 |
![]() ![]() ![]() ![]() |
- | - | - |
![]() ![]() ![]() ![]() ![]() |
7919 | 24692 | 2437 |
![]() ![]() ![]() ![]() ![]() |
- | - | - |
![]() ![]() ![]() ![]() ![]() ![]() |
13510 | 42132 | 4158 |
![]() ![]() ![]() ![]() ![]() ![]() |
- | - | - |
Bio[]
To many she is known as the daughter of Vision, the lone survivor of the synthezoid’s attempt to literally build himself the perfect family. But to her teammates, the Champions, she is a powerful ally, a tactician of unparalleled efficiency, and a trusted friend. She possesses all of her father’s powers, such as solar radiation absorption and projection, a computer consciousness, and the ability to manipulate her density at will. Viv’s potential is limited only by her age and experience and, given her ability to learn and grow like a human, there is no telling how powerful she may yet become.
Mechanics[]
Hold onto your sweater-capes and cargo pants; There’s a new kid on the block! Her name is Vivian Vision and she’s bringing a whole new take on Vision’s powerset to the Contest.
A staple of the Visions has always been their ability to control their density, allowing them to harden to achieve immense strength, and to become lighter than air, and even intangible. Viv makes full use of these abilities, allowing her to Phase through incoming attacks whenever she would perform a Well-Timed Block. This allows her to avoid all manner of attacks without taking any damage at all.
Like her father, Viv is a master of controlling her Opponent’s Power. With her Light Combo Enders she inflicts a Suppression Debuff to reduce her Opponent’s Combat Power Rate, and Draining her Opponent’s Power whenever they strike her or whenever they Miss her while Phasing. The combination of these abilities allows her to hold her Opponent’s Power at staggeringly low thresholds while she builds up her own resources.
Speaking of resources, Viv has two main ones, her personal stack of 16 Armor Up Buffs, and her constantly generating supply of Solar Energy. This Solar Energy is used to fuel almost all of Viv’s abilities; she spends it to inflict her Suppressions and Heal Block and to empower her Special 1 with extra Incinerate damage (or Plasma against Mutants). In addition, the action of consuming Solar Energy grants Viv Power and refreshes her ability to Phase through attacks.
Viv’s overall goal in the fight is to keep her Opponent’s Power at bay while she builds to her Special 2. By tapping on the screen in time with the hits in this attack, Viv consumes her Armor Up Buffs to overcharge her Solar Energy reserves, allowing her to unleash a barrage of empowered Solar Beams that obliterate her Opponent
Abilities[]
Synthetic Anatomy - Always Active
- Advanced robotics provide full Immunity to Poison and Bleed. Additionally, while she has an Armor Up effect, Viv is Immune to Nullify and Fateseal.
- Viv starts each fight with 16 indefinite Armor Up Buffs, each increasing her Armor Rating by X. If any are removed, they restore themselves one at a time, each taking 10 seconds.
Tier | Armor Rating |
---|---|
![]() ![]() |
129.92 |
![]() ![]() ![]() |
141.39 |
![]() ![]() ![]() ![]() |
152.85 |
![]() ![]() ![]() ![]() ![]() |
160.5 |
![]() ![]() ![]() ![]() ![]() ![]() |
171.96 |
- If a Medium or Light Attack strikes Viv, she Power Drains 6% of the Opponent’s current Power.
Dev Notes: Viv has the standard immunities of a Robot, as well as immunities designed to protect her many many Armor Up Buffs from wayward Mystic Dispersion triggers. More importantly, striking Viv with certain basic attacks results in the offender being Power Drained. This is important, because if you only use 5-hit combos against Viv, you will never gain two Bars of Power. This can be bypassed by using Heavy Attacks or by bringing Champions who gain Power over time or have a higher than normal Combat Power Rate.
Solar Energy - Max Stacks: 15
- Viv starts each fight with 1 Solar Energy. Every 4 seconds she gains another if she has less than 5.
- When a stack of Solar Energy is consumed for any reason, Viv instantly gains 10% of a Bar of Power.
- Viv’s Light Combo Enders consume 1 Solar Energy to inflict a non-stacking 32% Suppression Debuff for 1.7 seconds, paused while Viv is using a Special Attack or not attacking.
- Viv’s Medium Combo Enders consume 1 Solar Energy to inflict a Heal Block Passive for 6 seconds, paused while Viv is attacking.
Dev Notes: Solar Energy is the lifeblood of Viv’s kit. It fuels her Suppression, Heal Block, and the damage on her Special 1. Consumption of it restores Viv’s ability to Phase and accelerates her towards her Special 2. It generates at a fairly fast rate, but be careful not to perform actions too quickly, as you might run out and be unable to refresh your Phase. Viv rewards methodical, calculated gameplay, so measure the tempo of your strikes and you should be fine.
Phasing
- When Viv would perform a Well-Timed Block, she has a 125% chance to instead gain a Phase Passive for 1 second, causing the incoming attack to Miss. This ability can’t be used again until Viv consumes Solar Energy.
- When an attack Misses Viv, she instantly Power Drains 30% of the Opponent’s current Power. This can only happen once each time she Phases.
Dev Notes: Simple and powerful, this ability takes some getting used to, since it effectively replaces the Parry action. But once you get the hang of it, it’s a very powerful tool, since it completely negates chip damage and bypasses Unblockable, Stun Immunity, and Limber. It lasts just long enough to throw a Heavy Attack so make sure to take advantage of that.
Heavy Attack
- The first hit removes up to 3 Prowess from the Opponent. If any Prowess was removed this way, Viv gains 1 Solar Energy.
- The final hit consumes 1 Solar Energy to inflict a burst of X Energy Damage, increased by 33% for each Prowess removed by the first hit.
Tier | Energy Damage |
---|---|
![]() ![]() |
237.9 |
![]() ![]() ![]() |
630.5 |
![]() ![]() ![]() ![]() |
1580.8 |
![]() ![]() ![]() ![]() ![]() |
3168.1 |
![]() ![]() ![]() ![]() ![]() ![]() |
5405.4 |
Dev Notes: Viv’s Heavy Attack is also her source of Prowess control. Remember that when this ability consumes a Prowess, it also refreshes her Phase ability.
Signature Ability[]
Proteinoid Android - Passive
- While Viv has more than 5 Solar Energy, the amount of Power gained from consuming it is increased by X% flat.
Tier | Power Gain |
---|---|
![]() ![]() |
5 - 10% |
![]() ![]() ![]() |
5 - 10% |
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5 - 10% |
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5 - 10% |
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5 - 10% |
- Completing a 5-hit Combo inflicts a dormant Energy Vulnerability. Max Stacks: 5.
- Each of Viv’s Special Attack 1 hits replaces a dormant Energy Vulnerability with an Energy Vulnerability Debuff reducing the Opponent’s Energy Resistance by X for 15 seconds.
Tier | Energy Resistance |
---|---|
![]() ![]() |
188.89 - 424.9 |
![]() ![]() ![]() |
205.56 - 462.39 |
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222.23 - 499.88 |
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233.34 - 525 |
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250.01 - 562.5 |
Dev Notes: Viv’s Sig is fairly important to her in that it not only increases her damage potential, but also increases the rate at which she can throw Special 1’s. You’ll have to be smart about when to throw in the 5-Hit Combos, and going for all 5 Energy Vulnerabilities will probably mean you’ll need to contend with at least one Special 1 from the Defender, but the extra damage is absolutely worth it. You can also equip various other Power Control options to Viv to make 5-Hits even easier.
Special Attacks[]
Special 1 - Solar Beam
Focusing all of the energy she has collected into her forehead gem, Viv unleashes the power of the sun in a barrage of beams.
- While the Opponent has less than 1 Bar of Power this attack is Passively Unblockable and generates no Power for the Opponent. These effects go on cooldown for 20 seconds if Viv is struck by a Special Attack 2 or 3.
- Each hit consumes 1 Solar Energy to inflict an instant Incinerate dealing X Energy Damage. Against Mutants, inflict an instant Plasma instead. As a Defender this scales with Base Attack only.
Tier | Energy Damage |
---|---|
![]() ![]() |
274.5 |
![]() ![]() ![]() |
727.5 |
![]() ![]() ![]() ![]() |
1824 |
![]() ![]() ![]() ![]() ![]() |
3655.5 |
![]() ![]() ![]() ![]() ![]() ![]() |
6237 |
Dev Notes: Remember that since each Incinerate/Plasma consumes Solar Energy, this attack actually refunds Power, meaning you can throw multiple Special 1’s with very little time in between, provided you have enough Solar Energy to fuel it. Keeping the Opponent under a Bar of Power will make it very easy to chain the attack this way.
Special 2 - Close-Quarters Protocol
Making full use of her powers, Viv delivers a series of density enhanced blows. With each blow Viv strategically reallocates some of her defensive utility to future offensive power.
- On activation, Viv converts up to 3 of her personal Armor Ups into Solar Energy.
- Tapping the Block Input just before a hit converts up to 3 personal Armor Ups into Solar Energy and deals a burst of X Energy Damage, multiplied for each prior burst.
Tier | Energy Damage |
---|---|
![]() ![]() |
41.72 |
![]() ![]() ![]() |
110.58 |
![]() ![]() ![]() ![]() |
277.25 |
![]() ![]() ![]() ![]() ![]() |
555.64 |
![]() ![]() ![]() ![]() ![]() ![]() |
948.02 |
Dev Notes: This is the only way in the kit for Viv to surpass the limits of her regular Solar Energy. Before each hit in this attack, time slows down as Viv’s computer reflexes kick in. Tapping the Block input (tapping the left side of the screen) during these periods of time triggers the Armor Up conversion. You can get enough Solar Energy by hitting 4 out of 5 of the windows, but it’s still generally worth aiming for all of them due to the extra burst damage. If the clock isn’t on your side, and you don’t need all of the Solar Energy, you can rapidly tap in order to opt out of the windows. My recommendation is to wait until you have 2.9 Bars of Power to throw this Special so that you can easily get to Special 1 immediately after. If you are super precise, you can even throw this Special right as you consume Solar Energy from a Medium or Light Combo Ender so that the Power Gain pushes you over 1 Bar of Power.
Special 3 - Awakened Awareness
Viv awakens her emotional core, confronting some of her worst fears and memories. Overcoming them grants her strenght and clarity like never before.
- Grants an indefinite, non-stacking Fury Buff increasing Attack Rating by X.
Tier | Attack Rating |
---|---|
![]() ![]() |
45.75 |
![]() ![]() ![]() |
121.25 |
![]() ![]() ![]() ![]() |
304 |
![]() ![]() ![]() ![]() ![]() |
609.25 |
![]() ![]() ![]() ![]() ![]() ![]() |
1039.5 |
- While this Buff is active, Viv has +75% Ability Accuracy and Immunity to Reversed Controls.
Dev Notes: This attack grants access to some pretty neat utility. The Fury isn’t intended to actually add to Viv’s DPS all that much, but rather to make up for a bit of the DPS lost on the way to activating it. It does increase her damage reach in long fights slightly.
Synergy Bonuses[]
Incoming synergies to be added
Strengths and Weaknesses[]
Strengths[]
- Power Control
- Viv’s brand of Power Control is incredible at keeping the average Opponent safely under a Bar of Power for the vast majority of the fight. By continually applying her Suppression and using her Phase ability to Power Drain the Opponent, Viv can remove the same amount of Power from the Opponent that she delivers in a 4-Hit Combo. Doing so requires skillful play, and the application of some particular Masteries, but it is a powerful strategy.
- Phasing
- When Viv would perform a Well-Timed Block, she instead Phases for a short time, causing incoming attacks to Miss her. From this position, she can easily strike back at her Opponent, completing a combo from there. Not only does this allow her to avoid damage from Blocking, but also effectively bypasses both Unblockable and Stun Immunity.
- Prowess Removal
- Viv’s Heavy Attack can remove up to 3 Prowess from her Opponent and convert that into Solar Energy. She then spends that Solar Energy to inflict a sizable burst of Energy Damage that gets stronger the more Prowess’ removed.
Weaknesses[]
- Power Gain
- Viv’s Power Control is specifically made to deal with Opponents who have an average amount of access to Power. Against Opponents who have increased Combat Power Rate, or who gain Power over time, her control is greatly diminished.
- Anti-Miss
- If an Opponent is able to bypass Viv’s Phasing, she is forced to rely on her below average Block Proficiency and Health pool.
- Armor Break
- While Viv’s many Armor Ups are Immune to Nullify and Fateseal, they are removed as normal by Armor Breaks. Since Viv’s Armor Rating is almost entirely supplied by those Armor Ups, the removal of these leaves her quite fragile. Given that her Special 2 also consumes these, it’s important that Viv finishes the fight quickly after using it.
References[]
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[v ● e]
Playable: Ant-Man (Future) ● Arcade ● Arnim Zola ● Bastion ● Captain America (Sam Wilson) ● Civil Warrior ● Darkhawk
● Doctor Octopus ● Ghost ● Green Goblin ● Guardian ● Guillotine 2099 ● Henchpool ● Howard the Duck ● Hulkbuster ● Iron Man ● Iron Man (Infamous) ● Iron Man (Infinity War) ● Iron Patriot ● Ironheart ● Jack O'Lantern ● Kang the Conqueror ● Lady Deathstrike ● Mysterio ● Nebula ● Nimrod ● Omega Sentinel ● Peni Parker ● Prowler ● Psycho-Man ● Punisher 2099 ● Red Skull ● Rocket Raccoon ● Sentinel ● Shocker ● Shuri ● Silver Centurion ● Spider-Man (Stark Enhanced) ● Star-Lord ● Ultron ● Ultron (Classic) ● Vision ● Vision (Age of Ultron) ● Vision (Deathless) ● Viv Vision ● Vulture ● War Machine ● Warlock ● Yondu
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Black Widow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Playable: Arnim Zola ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not playable: Doombot |