"Really? You thought you could escape the War Machine? With this squad of second-rate Champions? Well, this will at least make a good story for a cocktail party."
James "Rhodey" Rhodes, decorated U.S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine. True to his codename, Rhodes' armor delivers heavy meta; power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.
Stats
Tier
Max Rating
Max Health
Max Attack
-
-
-
-
-
-
3365
15660
1148
-
-
-
Abilities
Note: This section is incomplete. If you have the stats for War Machine at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
When Attacked:X% chance to Armor Up, reducing damage from attacks by X% for X seconds.
War Machine launches a Stark Industries heavy artillery shell from his trusted shoulder cannon.
X% chance to Armor Break, removing enemy Armor and applying X% Armor reduction for X seconds.
Tier
% Chance/Armor Break
% Armor Reduction
Time (sec)
88
34
10.5
100
52
12
Heavy Ordnance
War Machine lets fly everything he has, punishing his opponent with a massive barrage of .50 rounds, iron-clad punches, and a single high-explosive bunker buster artillery shell.
X% chance to Armor Break, removing enemy Armor and applying X% Armor reduction for X seconds.
X% chance to inflict Bleed, dealing X% of your Attack as direct damage over X seconds.
The Armor Break from his second Special Attack allows War Machine to also deal with enemies that do not Bleed, such as Colossus. Avoiding his first Special Attack in favor of his second Special Attack is recommended for opponents that shrug off Bleed effects.
Frequent Bleed effects and powerful Armor Breaks make War Machine a more offensive version of the classic Iron Man.
Weaknesses
War Machine deals low base Special damage, relying instead on his Armor Break and Bleed effects to help him amp up his damage output with their stacking effects. This makes him weak to Champions that can remove these effects, such as Scarlet Witch (Classic) or Vision.
War Machine's Armor Up ability triggers less often than Iron Man's and is inherently weaker, making him more susceptible to attacks throughout the fight.
Reliance on Armor exposes War Machine to the True Damage and Class Bonuses wielded by many Cosmic Champions.
Multi-hit Special Attacks quickly burn through the Armor stacks on War Machine's Signature Ability.
Enhanced Fury: The bonus from this Mastery applies to each instance of Fury, so it will apply 12 times when War Machine triggers his Signature Ability.
Courage: War Machine receives a massive boost to Attack when he’s low on Health, and Courage adds more damage on top of that for a massive boost. Additionally, the extra Armor keeps him alive longer to extend the time he's in that low-HP Courage zone.
Greater Vitality and Block Proficiency: War Machine's Signature Ability triggers when War Machine is below 20% health, and having more health and Block Proficiency allows him to stay in that “sweet spot” longer and get more use out of his abilities before dying.
Pierce:Pierce allows War Machine to more easily defeat heavily Armored Champions when combined with his powerful Armor Break effects – this is particularly helpful against targets immune to War Machine's Bleed.
Trivia
The description for War Machine's first Special Attack is lacking a period at the end of the sentence.